
November 5th, 2003, 02:47 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Balancing Fighters, Missiles and PDC in the late game
Quote:
Originally posted by Ed Kolis:
quote: Originally posted by PvK:
* Light Missile Systems fire seekers up to about four times faster per kT than Cap missiles.
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Of course, since PDC fires every round, it can still kill the light missiles as easily as it kills the regular missiles - it's just doing it every turn instead of waiting two turns in between shots Perhaps if PDC only fired every other round... LMS and CSM operate as separate stacks and PD damage does not transfer from one to another. Thus, if PDC fires on LMS, it is out of use for that round and CSM can reach the ship. It really helps to have one LMS on almost evry ship to distract PDC from fighters and CSM.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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