.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #32  
Old November 5th, 2003, 01:37 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by Grand Lord Vito:

Oleg how do we really know that ONE Fire Control really works for ALL Weapons Platforms on the planet not just the one its on after that you cant fit much else?

It looks just like a big Combat Sensor or do all Combat Sensors on the planet add up or does it just take the largest Combat sensor value like a ship.

IMHO I do not see much differnce to the other WP
I am 100% sure FCC works for all weapon platforms on the planet - I usually build just one Comand Center WP with fire control, latest sensors, WP comand centers (from military science - expensive but with to-hit bonus), no weapons and a LOT of armor and shields to be sure it will Last whole battle. Other platforms have computer center, some armor and weapons.
This Comand Center WP indeed directs the fire of all WP on the planet.

(multiple sensors from different platforms do not add up, planet is treated as a single "ship")
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.