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Old November 5th, 2003, 08:22 PM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by Imperator Fyron:
You might want to reduce the ability of fighters to be overly-powerful like in Proportions though... even those special anti-Fighter PDCs from Energy Pulse Weapons don't help much.
How I used to play proporitions was to make just carriers with fighters and a few escort scouts.

There is no need for other combat ships because a fleet of 10 or more carriers with fighters can beat everything

It might beat the AI, until it runs into something with FCC. Fryon's fleet against the Xi'Chung AI homeworld had dozens of full carriers, which coated much of the tactical map with shielded fighters, but after a battle or two had no fighters left. The Xi'Chung AI later attacked with a few warships, which took out quite a few empty carriers before the escorts and allied warships caught them. The planet was finally destroyed by the allied fleet of warships.

Against humans, yeah fighters are important, but if you rely on carriers only and are actually fighting a war against humans, fighters have a high attrition rate, especially if something takes out their carriers (since they don't generally have enough supplies to fight more than one or maybe two battles).

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