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  #1  
Old November 5th, 2003, 02:39 AM
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Deathstalker Deathstalker is offline
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Default Re: How to mod to the AI\'s advantage?

One way to make the AI 'tougher' is through the Mounts file (CompEnhancement.txt). Design mounts that for the human player you must take multiple research paths (ie, an armour mount that needs ships level 3 , armour level 3 and physics level 2 and have the AI only need level 3 in armour to use it) or have an AI only mount that provides better abilities (damage, range, to hit bonus, armour bonus, shields bonus or cheaper components etc).

I've got a Version of my mount mod that I've been working on that I can upload later tonight, its got that 'better AI stuff' implemented into it.
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Old November 5th, 2003, 12:32 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: How to mod to the AI\'s advantage?

Play AIC and that will give you some tips to take. The AI plays great and the designer sets the AI pace Chronon not the few AI Facilities or Weapons
Unless you want your AI to get an incurable plague? Then again you could give im that AIC facility

The AI evolution throttles JLS has for the AI in AI Campaign also may be helpful.
There is a lot to copy from AIC and it sounds like a good start to your project.

Great, I will have very many involved AI Questions for you Chronon

[ November 05, 2003, 12:07: Message edited by: Grand Lord Vito ]
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Old November 5th, 2003, 12:40 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: How to mod to the AI\'s advantage?

Quote:
Originally posted by Deathstalker:
One way to make the AI 'tougher' is through the Mounts file (CompEnhancement.txt). Design mounts that for the human player you must take multiple research paths (ie, an armour mount that needs ships level 3 , armour level 3 and physics level 2 and have the AI only need level 3 in armour to use it) or have an AI only mount that provides better abilities (damage, range, to hit bonus, armour bonus, shields bonus or cheaper components etc).

I've got a Version of my mount mod that I've been working on that I can upload later tonight, its got that 'better AI stuff' implemented into it.
This is a great mod Deathstalker !!!
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Old November 5th, 2003, 04:57 PM
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Default Re: How to mod to the AI\'s advantage?

That's an excellent idea Deathstalker! Do you mind if I incorporate your mod into mine?

GLV, I do have AIC loaded and - if JLS doesn't mind - I would love to steal quite a bit from it.
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Old November 5th, 2003, 06:01 PM
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Default Re: How to mod to the AI\'s advantage?

I think the best thing to do to help the AI would be to reduce it's maintenance costs. If, when we gave the AI a bonus at game setup it got a maintenance bonus as well, the AI would really be helped out throughout the game.

[ November 05, 2003, 16:01: Message edited by: Arkcon ]
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Old November 5th, 2003, 06:26 PM

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Default Re: How to mod to the AI\'s advantage?

Quote:
Originally posted by Chronon:

GLV, I do have AIC loaded and - if JLS doesn't mind - I would love to steal quite a bit from it.
Chronon thank you for asking, I would perfer you waited until we finish AIC. As with Adamant or any other Mod in the process of construction I am sure, you understand

[ November 05, 2003, 16:44: Message edited by: JLS ]
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Old November 6th, 2003, 12:14 AM
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Default Re: How to mod to the AI\'s advantage?

Chronon, as long as you make a note into the 'readme' of your mod as to where the idea came from I have no problems what so ever. Even if you are taking the basics and changing the values to suit your own style a simple 'thanks/inspired by' is great. Alot of what I've done has been inspired by others (Fyron and I worked on the TAG mount, the gatling mounts were inspired by SJ, etc), the mounts are pretty much generic (ie, everyone has a Spinal Mount somewhere in their modds) just tweaked to what I want (though I think I was the first to do Engine/Robo-Miner mounts...think....could be totally wrong too... )
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

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