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  #1  
Old November 15th, 2003, 08:49 PM

Admiral Wunderbar Admiral Wunderbar is offline
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Default Re: Share your opinions

Probably a dumb question but, oh well...
How do I make an upload here? Is it possible?
I'm just finishing a beta of Starfleets and would be nice to have it accessible to everyone.

PS: I. Fyron, our anti-psy division will be visiting you shortly. :grin:
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Old November 15th, 2003, 10:01 PM
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Fyron Fyron is offline
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Default Re: Share your opinions

You can not at present. The old uploads system was taken down in the forum upgrade, and Shrapnel is looking into a new system to use. How big is the mod? If you can send it via email and it is under 10 MB, send it to admin at spaceempires dot net, and I will post it on www.spaceempires.net for you. If not, then we can work out some other way to get it to me.
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Old November 15th, 2003, 11:05 PM

Admiral Wunderbar Admiral Wunderbar is offline
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Default Re: Share your opinions

Cool , I'll be sending it today (I hope).
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Old November 16th, 2003, 04:05 PM

Admiral Wunderbar Admiral Wunderbar is offline
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10:32 - (Lieutenant) Admiral! Our reconossaince sattelites in Vega system are picking up a large formation crossing that system towards ours.
10:33 - (Admiral) Send all battlestations and battleships a red alert, all interceptors and dreadnoughs defcon4. I want Starfleet Omega on stand by guarding the warp point.
11:01 - (Lieutenant) Sir, our sattelites in Vega system have been shot down. They could relay the hostile Starfleet composition before being exploded: 1 Battleship, 2 Dreadnoughs, 5 Unknown ships, 12 Interceptors , 2 Mine Sweepers and 2 Cruisers.
11:01 - Relay that info to Starfleet Omega, prepare planetary cannons to fire against the unknown ships, launch all interceptors to support our Dreadnoughs and assemble Starfleet Liberty. They are coming...


Prepare yourself, Starfleets mod is near.

(Sounds so nice this way... )

[ November 16, 2003, 14:07: Message edited by: Admiral Wunderbar ]
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Old November 16th, 2003, 04:43 PM

JLS JLS is offline
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Default Re: Share your opinions

Quote:
Originally posted by Admiral Wunderbar:
Hello all. I'm working on a new mod, and would like to hear your opinions and suggestion on what has been done so far. Since there's still a lot of "cleaning" to do, an upload might take a while.
Here's the description:


Space Empires IV
STARFLEETS MOD

Version 0.?

by Admiral Wunderbar


---------------------------------------------------------------------
- BACKGROUND:
In a Starfleet, several different kinds of ships have specific
tasks to be accomplished. This is exactly what this mod tries to
emulate. Bigger ships doesn't make smaller ones obsolete, but
rather complement their habilities and work in harmony for a
greater effect. Another twist is given to racial technologies.
Population size now affects greatly your empire, and growth is
diminished, but the organic race laughs of it. Devastating
cannons are hard to come by, yet the crystalline race sees it
as a natural thing. And so on.
---------------------------------------------------------------------

---------------------------------------------------------------------
- CONCEPTS & MECHANICS:
The Ship Construction tech-tree and Vehicle Sizes have been
greatly altered: you will discover the small Interceptor at
Ship Construction level 5, and the Spy Shuttle at level 6.
Always pay attention to wich "mounts" are available for each
ship, it's where the key to victory lies.
Another great change is the approach to weapons. Several
tech-trees have been tweaked or removed, specially seekers,
to give way to huge planet-devastating cannons.
Intel projects have been made somewhat more vicious, labs
have been taken to space, and space travel bows to Time.
--------------------------------------------------------------------
---------------------------------------------------------------------
- DETAILS:
SETTINGS:
Population Mass raised to 50 ktons
Militia strength diminished
VEHICLETYPES:
L1- Lancer, your basic unworthy ship
L2- Scout, "mount" design (or not) makes it a long range
exploration ship. Obs: either way you'll have almost
the same range, with Scout Mount engines or with
normal engines and a supply storage, but using
Scout Mount frees space for weapons or defensive
components.
L3- Destroyer, more powerful cannons with mount
L4- Cruiser, Good ol' jack-of-all-trades
L5- Interceptor, the tech mounts are essencial here.
A small number of these tiny ships can take out
the mightiest Dreadnought... you have been warned!
L6- Spy Shuttle. Have you ever overlooked the biology
tech-tree? Or the Planetary Weapons? Do it no more,
these insidious little worms can wreak havoc in
any empire.
L7- Battleship. One of these can change the tides of a
battle without having any weapons or shields...
check out the Battle Command Center component
available to this ship!
L8- Dreadnought. Time to hit those heavly guarded Space
Stations from afar. The Spinal Mount will turn
this ship into a flying BFG.
L9- Baseship. Fleets are taken to a next level with this
one. The War Command Center will make your enemies
tremble wherever you go. (req Scanners 1)

ASSORTED CHANGES:
- QNP. Quasi Newtonian Movement applied.
- Anti-Matter Stream Weapons. Requires Physics 4. The
Mean Gun, long range and enormous damage.
- Supply Storage. Increased in size and capacity.
- Quantum Reactor. It's no more, there's a new engine
with no supply consumption, yet you still have
to worry about supplies for your weapons or other
components. Req Propulsion 10 and Resupply 5.
- Engines. Now store less supplies.
- Weapons techs. Redundant (and not so redundant)
technologies have been removed.
- Intel Projects. Some have had costs lowered, and/or
effects increased. Covert Wars are not a pretty
matter.
- Capital Ship Missile. No longer the god of weapons,
had its reaload increased and seeker speed
diminished. It's still a good weapon.
- Fighters. It's now a bit more expensive to build
swarms of it.
- Empire Storage. Raised to 500k, better for finite
resources gameplay.
- Research Labs. Have taken to space and from there
to new boundaries.
- Mines. Damage diminished to half.
- Quadrants. Spiral Arm and Ancient have been tweaked
for an exploration game.
- Advanced Traits. Costs have been balanced out.

RACIAL CHANGES:
- Psychic Technology. Got vacation facility from temporal
technology. More: improved training and new Psy-Ops
intelligence facilities. Weapons: Flaier and Subverter
have been improved, Telekinetic Projector removed.
Lost scanners and receptors.
- Religious Technology. No changes, never played with it.
- Temporal Technology. New ship-movement bonus, the
Time Sail takes the solar sail to higher grounds.
Lost all weapons, and got better combat sensors.
- Organic Technology. Research costs lowered, Replicant
facility improved and extended. Lost all weapons.
- Crystalline Technology. Armors are smaller, lost Lens,
Crystal Cannons greatly improved, other weapons
discarded.
I look forward to playing your new mod, Admiral Wunderbar
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  #6  
Old November 16th, 2003, 05:15 PM

Admiral Wunderbar Admiral Wunderbar is offline
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Default Re: Share your opinions

Sit tight, I just need to speak to Fyron about the release.
And those characteristics have seem some changes, the readme included has all the info. A sneak-peak of the tips section:
" - Consider the roles of your ships. Destroyers are good
all-around in weapons, Cruisers make excellent support
ships, Interceptors can be deadly against other ships
and fighters, Spy Shuttles make short work of planets,
Battleships can either supplement combat or give
enhanced support, Dreadnoughts are excellent in
cleaning defense bases and planetary defenses, and
Baseships are tactical superiority. Not mentioning
that a Scout with sollar collector can travel the
entire galaxy early on."


[ November 16, 2003, 15:16: Message edited by: Admiral Wunderbar ]
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