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November 13th, 2003, 06:15 PM
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Shrapnel Fanatic
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Re: Torpedo question
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November 13th, 2003, 06:16 PM
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Shrapnel Fanatic
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Re: Torpedo question
Quote:
Originally posted by spoon:
quote: Originally posted by Imperator Fyron:
Perhaps you should test based on equal costs of ships on each side, rather than just equal tonnage of weapons? Give each side as many ships as they can build for 200,000 resources (total), for example.
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I used 1,000,000 resources as the base:
If you include all resources, then the torps win 4 out of 5 times (44 PPB ships vs 56 Torp ships).
If you just compare mineral costs, then PPB ships win most of the time (60 PPB ships vs 63 Torp ships).
Question is, then, how much the Rads cost hold up your ship production. Although also important: you might be able to build a decent torp ship one turn quicker than a decent PPB ship just based on the mineral difference (for my tests, PPBs ship cost 17,550 and Torp ships cost 15800. At that point in the game, my shipyards are usually building at about 4500, so the likely answer for me is no...)
Torps did better than I thought they would, but I still think they could use a boost, especially if you factor in their research cost... Now test those torp ships against APBs. And do some MBs for good measure.
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November 13th, 2003, 06:32 PM
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Lieutenant General
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Re: Torpedo question
Quote:
Originally posted by Imperator Fyron:
... And then, the weapon can not fire again for what, 3 more rounds? Think of how much more damage "normal" weapons could do in that time...
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How can they do anydamage if they are all dead in one round ? 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 13th, 2003, 07:21 PM
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Corporal
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Re: Torpedo question
Quote:
Originally posted by DeadDireWolf:
Do you guys let the computer handle the battles? That's the impression that I get.
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he DeadDireWolf, in multiplayer games there is no tactical combat, all combats are done by the computer. this means that "we", hm, no, actually: them, are only talking about computer resolved combats.
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November 13th, 2003, 09:35 PM
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Private
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Re: Torpedo question
Now it all makes sense.
Do you guys play against the computer at all anymore?
Also, is there anyway to rename the entire system or do you have to do it one at a time with the 'name' button?
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I'm so happy I could scalp someone....
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November 13th, 2003, 09:44 PM
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Shrapnel Fanatic
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Re: Torpedo question
I do by nature still play single player because I know no one else who plays the game other than the people here and one friend. But hot seat play is kinda boring.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 13th, 2003, 11:49 PM
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Shrapnel Fanatic
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Re: Torpedo question
Quote:
Originally posted by oleg:
quote: Originally posted by Imperator Fyron:
... And then, the weapon can not fire again for what, 3 more rounds? Think of how much more damage "normal" weapons could do in that time...
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How can they do anydamage if they are all dead in one round ? Because you will only destroy all of the enemy if you outnumber them and vastly outgun them... and NSP don't have that great of a range, combined with being on really slow ships, so you will rarely get to fire first, unless you fight defensively at a WP, which is not that common of an occurance in most situations.
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