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  #1  
Old November 18th, 2003, 06:24 PM

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Default Re: Torpedo question

P.S.

Both Fyrons and PVK's stances on combat work for engagements under 400* ships....

Once you get to the magical 400 barrior forget everything you were doing before. Its a complete new system of fleet setups etc... Due to the fact that the game cannot handle placing all those ships effectivly.

This is where the BaseShip vs Battleship really shines if your baseship is designed properlly vs your opponent. As the first 3 to 4 rounds will be complete slugfests. So it is recommended that you punch very hard on the first round. And then soak the damage during the receiving round.

For less than 400

If a player is using the BB system against your base ships. Attack him on warp points... This will be to your advantage. If they are using SD 's or the engine one on the APB BB... They will close to a range where your BS will be able to hit the BB and inflict some damage. And always set you base ship to target nearest nearest nearest... with a Point blank then ram stragety. Your shield depleters and engine destroyers will have a greater range and when one ship slows down an enemy BB the next BS will destroy it

Another advantage of BS vs BB is that when you lose ships vs happiness... it does not affect it as much as you have less ships --- So I believe

* -- number picked out of a hat...
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old November 18th, 2003, 06:25 PM

tesco samoa tesco samoa is offline
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Default Re: Torpedo question

Maerlyn

PVK and Fryon have been enjoying this style of conversation for as long as i can remember.
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old November 19th, 2003, 06:53 AM
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Default Re: Torpedo question

Oleg and PvK (and anyone else), would you like to submit some strategies to the Ultimate Strategies Mod? It would be a great service to the community.
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Old November 20th, 2003, 05:20 AM
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Default Re: Torpedo question

If/when I get some time and inclination, sure, though I'll have to study what's already there.

PvK
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Old January 2nd, 2004, 10:25 PM
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Default Re: Torpedo question

This thread has a lot of excellent topics and discussion in it. A must read for any new player.
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Old January 2nd, 2004, 10:40 PM
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Default Re: Torpedo question

Quote:
Originally posted by PvK:
If/when I get some time and inclination, sure, though I'll have to study what's already there.

PvK
Had time or inclination yet?
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Old January 3rd, 2004, 12:16 AM
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Default Re: Torpedo question

Nope. I had (made myself take) a bit of time and energy, but was more inclined to do other things, such as try to fiddle with improvements to Proportions mod (didn't get very far, unfortunately), playtesting the next SE4 patch beta, running my CMBB campaign, and playing Dominions II.

I will mention an interesting technique I've tried with some success, though. Fleets with just a few ships in them (i.e. 2-5 ships per fleet), in a formation designed to have them operate as an actual team. This allows you to design the ships as a small complementary squadron. For example, you can have an anti-ship ship concentrate on firepower, and then give it 1-4 escorts that will deploy immediately around it and provide support such as PD, or shield buffers or vice versa - if your opponent tends to target largest or most powerful, you can put a large ship that can take a lot of damage (lots of shields, before enemy has shield depleters), with one or more other ships that have all the firepower but won't be targeted because the enemy will favor the "damage soaker". Or other ideas - depends on the enemy. Anyway, I've had some good success with this sort of thing in some situations, particularly in some competetive games where I needed to do something fancy to try to get an advantage. Definitely a micro-management exercise, however.

PvK
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