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November 19th, 2003, 05:14 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New PBEM/PBW Game: Adamant 011
You need the Image Mod. http://imagemod.spaceempires.net/ . I believe that the readme and the game website's download page specifies this.
The colony module has a special mount only available to the 330 kT colony ship that makes it 30 kT. The colony ship was originally 3300 kT, but that cause the Artificial Idioit to think that they were equivalent to very large warships due to the simplicity of the score system.  So now they are only 330 kT, and require the colony module to be mounted.  Just select the colony ship, then click on the Mounts button.
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November 19th, 2003, 05:24 AM
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Sergeant
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Re: New PBEM/PBW Game: Adamant 011
yeah, ok, im seeing it now....
you seriously should put this stuff all together and make sure the zip file has all of the proper directory structures so it works when u load it with the se4 gold mod loader
most (standard computer knowledge) peeps will not figure this out 
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November 19th, 2003, 05:26 AM
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Shrapnel Fanatic
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Re: New PBEM/PBW Game: Adamant 011
That is what the readme is for.  The mod will put everything into the proper folders. You should install the Image Mod into the stock folders.
The entire purpose of the Image Mod is to prevent people from having to download all of the same imags 12 times in every mod that uses them. Putting them in as part of the mod is contrary to that purpose. That, and it would make one monster of a file! 
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November 19th, 2003, 05:32 AM
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Sergeant
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Re: New PBEM/PBW Game: Adamant 011
im also getting real issues with actually starting games...
all the race files complain about missing attributes, (which i know is normally not a big deal) but, in addition, its like locking up when trying to start a game...
ie, at the end of the 100% bar, it just kinda sits there and hangs... lol
you ever have this happen?
i have half a gig of ram... i doubt thats the issue
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November 19th, 2003, 05:40 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New PBEM/PBW Game: Adamant 011
The AIs are not yet modded to work, so trying to play against them is not very successful. I don't get the game hanging at the end of starting one though, even with AIs. Hmm... is it hanging at the map generation (game creation) phase or player placement?
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November 19th, 2003, 06:33 AM
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Brigadier General
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Re: New PBEM/PBW Game: Adamant 011
Ok, I'll give the game a try, put me down if you still have room
just some ideas Mac
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just some ideas Mac
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November 19th, 2003, 06:50 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New PBEM/PBW Game: Adamant 011
That now makes it:
Fyron
Alneyan - Magic religious?
Atrocities - Organic
Ekolis - Physical Mechanoids with Crystallurgy?
se5a
SlamrFest - Organic Psions
Tesco - Fill in the blank
Cirvol - Physical Temporal?
Mac
9 players is enough.
So I think we have 2 physical, 2 organic and 1 magic. That means It would be best to get 1 more physical, one organic and 2 magic, to make it nice and even on the race types, for better testing results. 
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