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November 19th, 2003, 11:26 PM
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Captain
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Re: Blockade strategy?
Edit - I probibly shouldn't reply to the first page of a post.
[ November 19, 2003, 21:31: Message edited by: Baron Grazic ]
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November 20th, 2003, 02:29 AM
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Lieutenant Colonel
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Re: Blockade strategy?
Hey all, been a while since I posted...
Something else to keep in mind when you deselect planets in the types of targets to fire on, be sure that "Use Type Before Targeting Priorities" is enabled.
And for damage to planets at max range, IIRC your range is calculated from the nearest planet "square", but the missiles have to travel to the top-left "square" of the planet in order to do any damage.
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November 20th, 2003, 04:43 AM
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Lieutenant General
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Re: Blockade strategy?
Quote:
Originally posted by SpaceBadger:
BTW, what situation is the Stand-Off formation intended for?
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max-range / dont get hurt, target nearest. if you have a fleet with ALOT of seekers, and you plan on relying on your superior range. it targets nearest instead of any of the other criteria you might see in other MR/DGH stratagies so as to avoid being lured into fireing range of one ship while chasing another.
regarding Puke's Parade of Victory, you'll just have to try it with a 35 ship fleet to find out.
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November 20th, 2003, 07:50 AM
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Second Lieutenant
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Re: Blockade strategy?
Quote:
Originally posted by Will:
Something else to keep in mind when you deselect planets in the types of targets to fire on, be sure that "Use Type Before Targeting Priorities" is enabled.
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Where is that? I only can find "Do not use Type Priorities" and ships keep glassing planets regardless of what is checked or not.
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November 20th, 2003, 05:39 PM
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Re: Blockade strategy?
I have never had luck with blockading so these are just ideas.
Setting both the fleet strategy and the ship strategy to "Don't get hurt" should work. The problem is your ships strat is set by ship design, not by individual ship. Most likely you have your ship designs spread through several fleets and you certainly don't want to cripple your ships in more active fleets with a "Don't get hurt" order.
One thing that might work is to set your fleet orders to "Don't get hurt", "Do not break formation" and "Don't fire on planets", as others have suggested BUT select as your fleet leader a ship that has "Don't get hurt" as its primary strat. IE. a repair ship or minesweeper. This should cause the leader to drag the fleet off to a corner and your attack ships should only fire on targets that happen to come in range.
I've not yet tried this, but it should work.
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November 20th, 2003, 09:46 PM
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Second Lieutenant
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Re: Blockade strategy?
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November 20th, 2003, 10:29 PM
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Lieutenant Colonel
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Re: Blockade strategy?
Quote:
Originally posted by Roanon:
quote: Originally posted by Will:
Something else to keep in mind when you deselect planets in the types of targets to fire on, be sure that "Use Type Before Targeting Priorities" is enabled.
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Where is that? I only can find "Do not use Type Priorities" and ships keep glassing planets regardless of what is checked or not. It's a bit of confusing design... If you toggle "Do not use Type Priorities", the text changes to "Use Type Before Targeting Priorities". And sometimes it doesn't work, I forget what the conditions were.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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