.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 20th, 2003, 02:29 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Blockade strategy?

Hey all, been a while since I posted...

Something else to keep in mind when you deselect planets in the types of targets to fire on, be sure that "Use Type Before Targeting Priorities" is enabled.

And for damage to planets at max range, IIRC your range is calculated from the nearest planet "square", but the missiles have to travel to the top-left "square" of the planet in order to do any damage.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #2  
Old November 20th, 2003, 04:43 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Blockade strategy?

Quote:
Originally posted by SpaceBadger:
BTW, what situation is the Stand-Off formation intended for?
max-range / dont get hurt, target nearest. if you have a fleet with ALOT of seekers, and you plan on relying on your superior range. it targets nearest instead of any of the other criteria you might see in other MR/DGH stratagies so as to avoid being lured into fireing range of one ship while chasing another.

regarding Puke's Parade of Victory, you'll just have to try it with a 35 ship fleet to find out.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old November 20th, 2003, 07:50 AM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: Blockade strategy?

Quote:
Originally posted by Will:
Something else to keep in mind when you deselect planets in the types of targets to fire on, be sure that "Use Type Before Targeting Priorities" is enabled.
Where is that? I only can find "Do not use Type Priorities" and ships keep glassing planets regardless of what is checked or not.
Reply With Quote
  #4  
Old November 20th, 2003, 05:39 PM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: Blockade strategy?

I have never had luck with blockading so these are just ideas.

Setting both the fleet strategy and the ship strategy to "Don't get hurt" should work. The problem is your ships strat is set by ship design, not by individual ship. Most likely you have your ship designs spread through several fleets and you certainly don't want to cripple your ships in more active fleets with a "Don't get hurt" order.

One thing that might work is to set your fleet orders to "Don't get hurt", "Do not break formation" and "Don't fire on planets", as others have suggested BUT select as your fleet leader a ship that has "Don't get hurt" as its primary strat. IE. a repair ship or minesweeper. This should cause the leader to drag the fleet off to a corner and your attack ships should only fire on targets that happen to come in range.

I've not yet tried this, but it should work.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #5  
Old November 20th, 2003, 09:46 PM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default Re: Blockade strategy?

Quote:
Originally posted by SpaceBadger:
Are you sure they are doing no damage? I have noticed that sometimes my seekers hit the planet, and there is no explosion so it looks like no damage, but they still manage to destroy the defending weapon platforms. Not sure why this is, haven't really made note of when/why it seems to happen.
Missles (or at least Parasites ) will hit the planet if you enter the planet sector from the top or left. If you enter from the bottom or right there is IMHO a bug that fires your missiles at max range (say 8) when the planet hex is 8 away but the smaller "to hit" square is 9 away. The missiles then reach the planet but will not explode or hurt anything. If you come in from the left the planet will be 8 hexes away and the "to hit" square will also be 8 hexes away so you will hit and kill things.

[ November 20, 2003, 19:46: Message edited by: Parasite ]
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
  #6  
Old November 20th, 2003, 10:29 PM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Blockade strategy?

Quote:
Originally posted by Roanon:
quote:
Originally posted by Will:
Something else to keep in mind when you deselect planets in the types of targets to fire on, be sure that "Use Type Before Targeting Priorities" is enabled.
Where is that? I only can find "Do not use Type Priorities" and ships keep glassing planets regardless of what is checked or not.
It's a bit of confusing design... If you toggle "Do not use Type Priorities", the text changes to "Use Type Before Targeting Priorities". And sometimes it doesn't work, I forget what the conditions were.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #7  
Old November 20th, 2003, 10:50 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Blockade strategy?

Quote:
Originally posted by Parasite:
quote:
Originally posted by SpaceBadger:
Are you sure they are doing no damage? I have noticed that sometimes my seekers hit the planet, and there is no explosion so it looks like no damage, but they still manage to destroy the defending weapon platforms. Not sure why this is, haven't really made note of when/why it seems to happen.
Missles (or at least Parasites ) will hit the planet if you enter the planet sector from the top or left. If you enter from the bottom or right there is IMHO a bug that fires your missiles at max range (say 8) when the planet hex is 8 away but the smaller "to hit" square is 9 away. The missiles then reach the planet but will not explode or hurt anything. If you come in from the left the planet will be 8 hexes away and the "to hit" square will also be 8 hexes away so you will hit and kill things.
Wasn't that fixed in 1.84?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.