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November 26th, 2003, 09:15 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Planetary Assault Mod
Quote:
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I can't seem to attach files in the Downlad forums. What do I need to do? It used to work.
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The uploads module was not reinstalled when the server was upgraded. If you can, email the mod to me at admin at spaceempires dot net and I will post it on there for you. Otherwise, we can find an alternate means to get it on there, such as a temporary FTP account. 
[ November 26, 2003, 19:15: Message edited by: Imperator Fyron ]
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November 26th, 2003, 09:26 PM
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Corporal
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Join Date: Jun 2003
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Re: Planetary Assault Mod
I emailed it to you. Thanks Fyron.
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November 26th, 2003, 10:21 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Planetary Assault Mod
All I got was a 0 KB text file? Try zipping the mod up instead.
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November 26th, 2003, 11:22 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Planetary Assault Mod
You can upload it to ftp://imagemodserver.mine.nu/uploads alternatively.
Just click OK when your browser complains about not having read-permission, then drag and drop your ZIP or RAR file.
I can then move it to the miscellaneous section of http://imagemodserver.mine.nu for you to link to.
__________________
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November 27th, 2003, 04:08 AM
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Corporal
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Location: Vancouver, Canada
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Re: Planetary Assault Mod
Will the AI automatically start invading planets with these changes you are proposing or are there other things that you will need to change to make this work? I find this very cool as I also believe that it's more useful to invade then to "glass."
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November 27th, 2003, 06:08 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Planetary Assault Mod
Just so you know, you can download the file from SpaceEmpires.net here: Planetary Assault 0.9
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November 28th, 2003, 04:13 AM
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Corporal
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Join Date: Aug 2003
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Re: Planetary Assault Mod
Cool idea. I have always found it annoying that a tiny little escort with one measly early-game weapon like a DUC1 or APB1 can come in and destroy a colony. Another idea if you didn't want to completely prohibit normal ship weapons from attacking planets would be to adjust the number of damage points required to kill a given number of population - I remember seeing that adjustment in one of the data files, maybe settings.txt?
SpaceBadger
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