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  #1  
Old November 28th, 2003, 09:54 PM

spoon spoon is offline
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Default Re: Starting tactics

Quote:
Originally posted by primitive:

If you don’t want to do the math
Two players: player 1 builds only colony ships. Player 2 builds two BSY's. First BSY is set to emergency build for more BSY's. Second BSY is set to emergency build colony ships

Turn 5
P1: 5 colony ships
P2: 4 colony ships, 3 BSYs

Turn 11 (homeworld now on slow build):
P1: 10 colony ships
P2: 15 colony ships, 5 BSYs

Player one might have up to 2 more colony ships at this time, depending where he sent his first few colony ships


Quote:
Originally posted by primitive:

I’ll be happy to challenge you (or anyone else believing in the BSY model) to an empire building contest.
How much money do you want to put on it?
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  #2  
Old November 28th, 2003, 09:59 PM

rextorres rextorres is offline
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Default Re: Starting tactics

I always build at least one BSY on my starting planet and then set that to e-build whatever. This strategy has never let me down.

[ November 28, 2003, 20:00: Message edited by: rextorres ]
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Old November 28th, 2003, 10:50 PM
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Roanon Roanon is offline
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Default Re: Starting tactics

Quote:
Originally posted by rextorres:
This strategy has never let me down.
Means you never have lost a game?
Or means that it worked better than any other strategey *you* could think of?

Clinging to the same old ideas just because they "have always worked" has been the most common reason for empires / armies / companies / whatever to fail for centuries...
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Old November 28th, 2003, 11:01 PM

rextorres rextorres is offline
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Default Re: Starting tactics

In my experience spoon's strategy is the best for the first 10 turns - If you use any other you've put yourself at a disadvantage. Now as for the rest of the game there are so many factors that come in to play that of course it's not a guarantee to victory.

[ November 28, 2003, 21:02: Message edited by: rextorres ]
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Old November 28th, 2003, 11:08 PM
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Roanon Roanon is offline
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Default Re: Starting tactics

Again, in your experience. It *might* be true, but I would never be so self-confident about strategies tested only against other strategies that I could think of. Game designers usually do that kind of thinking, and are regulary surprised when a mass of players finds out totally new ways and show them how to play their own game properly
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Old November 28th, 2003, 11:15 PM

se5a se5a is offline
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Default Re: Starting tactics

yea, just look how unbalanced the empire creation in the unmoded seiv is...
I hope V will be better balanced.
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Old November 28th, 2003, 11:38 PM

rextorres rextorres is offline
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Default Re: Starting tactics

Quote:
Originally posted by Roanon:
Again, in your experience. It *might* be true, but I would never be so self-confident about strategies tested only against other strategies that I could think of. Game designers usually do that kind of thinking, and are regulary surprised when a mass of players finds out totally new ways and show them how to play their own game properly
Theoretically your right there may be the killer starting strategy that may never have occurred to me or someone on the board is keeping a secret to use against us unsuspecting players.

Still, there are certain things you must do at the start of a game to win. You may have a different variation - heck I have different variations - depending on the circumstances. For the most part, though, if you stray too far from the "must dos" - bottom line is you're going to lose.

This I might add is based on playing humans. As far as the AI is concerned I never play it so I have no comment about that.

[ November 28, 2003, 21:41: Message edited by: rextorres ]
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