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November 28th, 2003, 09:54 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Starting tactics
Quote:
Originally posted by primitive:
If you don’t want to do the math
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Two players: player 1 builds only colony ships. Player 2 builds two BSY's. First BSY is set to emergency build for more BSY's. Second BSY is set to emergency build colony ships
Turn 5
P1: 5 colony ships
P2: 4 colony ships, 3 BSYs
Turn 11 (homeworld now on slow build):
P1: 10 colony ships
P2: 15 colony ships, 5 BSYs
Player one might have up to 2 more colony ships at this time, depending where he sent his first few colony ships
Quote:
Originally posted by primitive:
I’ll be happy to challenge you (or anyone else believing in the BSY model) to an empire building contest.
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How much money do you want to put on it? 
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November 28th, 2003, 09:59 PM
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Sergeant
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Join Date: Jan 2002
Location: Sacramento, CA
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Re: Starting tactics
I always build at least one BSY on my starting planet and then set that to e-build whatever. This strategy has never let me down.
[ November 28, 2003, 20:00: Message edited by: rextorres ]
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November 28th, 2003, 10:50 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Starting tactics
Quote:
Originally posted by rextorres:
This strategy has never let me down.
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Means you never have lost a game?
Or means that it worked better than any other strategey *you* could think of?
Clinging to the same old ideas just because they "have always worked" has been the most common reason for empires / armies / companies / whatever to fail for centuries...
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November 28th, 2003, 11:01 PM
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Sergeant
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Join Date: Jan 2002
Location: Sacramento, CA
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Re: Starting tactics
In my experience spoon's strategy is the best for the first 10 turns - If you use any other you've put yourself at a disadvantage. Now as for the rest of the game there are so many factors that come in to play that of course it's not a guarantee to victory.
[ November 28, 2003, 21:02: Message edited by: rextorres ]
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November 28th, 2003, 11:08 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Starting tactics
Again, in your experience. It *might* be true, but I would never be so self-confident about strategies tested only against other strategies that I could think of. Game designers usually do that kind of thinking, and are regulary surprised when a mass of players finds out totally new ways and show them how to play their own game properly 
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November 28th, 2003, 11:15 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Starting tactics
yea, just look how unbalanced the empire creation in the unmoded seiv is...
I hope V will be better balanced.
__________________
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November 28th, 2003, 11:38 PM
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Sergeant
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Join Date: Jan 2002
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Re: Starting tactics
Quote:
Originally posted by Roanon:
Again, in your experience. It *might* be true, but I would never be so self-confident about strategies tested only against other strategies that I could think of. Game designers usually do that kind of thinking, and are regulary surprised when a mass of players finds out totally new ways and show them how to play their own game properly
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Theoretically your right there may be the killer starting strategy that may never have occurred to me or someone on the board is keeping a secret to use against us unsuspecting players.
Still, there are certain things you must do at the start of a game to win. You may have a different variation - heck I have different variations - depending on the circumstances. For the most part, though, if you stray too far from the "must dos" - bottom line is you're going to lose.
This I might add is based on playing humans. As far as the AI is concerned I never play it so I have no comment about that.
[ November 28, 2003, 21:41: Message edited by: rextorres ]
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