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December 1st, 2003, 10:54 PM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: Starting tactics
Quote:
Originally posted by Suicide Junkie:
Minerals would be the real bottleneck, yeah.
If you don't use E-build, and target your colonizers at the mineral-heavy worlds, the 50k starting resources should tide you over.
Those 9 non-slow BSY queues during the second year will only be burning about 13k minerals per turn even on E-build.
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+ About 4 K maintanance
Without EB you will run out of minerals turn 12 or 13 depending on mineral value on your closest planets.
You will also still be stuck in your home system, while players doing more conventional start already have explored / colonized 3-4 additional systems.
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December 2nd, 2003, 02:02 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Starting tactics
Quote:
Originally posted by primitive:
My result (tested it thrice on different maps): ---- Out of minerals at turn 8
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I usually play on Good start, so I think that might make the difference - usually gives me enough time to stabalize and establish other mining colonies. My tests on Average Start (just ran 2) had me out of minerals by turn 10-11, but with 2-3 mining colonies just kicking in. In both those tests, there were no decent mineral planets in my home system.
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December 2nd, 2003, 03:09 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Starting tactics
Quote:
Originally posted by primitive:
My result (tested it thrice on different maps): ---- Out of minerals at turn 8 -----
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It's funny how often this crucial little problem gets overlooked in all the theoretical models.
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December 2nd, 2003, 04:01 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Starting tactics
Quote:
Originally posted by DavidG:
quote: Originally posted by primitive:
My result (tested it thrice on different maps): ---- Out of minerals at turn 8 -----
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It's funny how often this crucial little problem gets overlooked in all the theoretical models. Running out of minerals is a testament to how well it works 
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December 2nd, 2003, 04:17 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Starting tactics
You guys who crunch the numbers make my brain hurt!
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 2nd, 2003, 04:31 AM
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Shrapnel Fanatic
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Re: Starting tactics
Quote:
Originally posted by DavidG:
quote: Originally posted by primitive:
My result (tested it thrice on different maps): ---- Out of minerals at turn 8 -----
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It's funny how often this crucial little problem gets overlooked in all the theoretical models. I don't think anyone posted theoretical models here, but practical models that had been tested in-game before. Of course, not all of the factors have been mentioned.
[ December 02, 2003, 02:32: Message edited by: Imperator Fyron ]
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December 2nd, 2003, 11:23 AM
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Major
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Join Date: Jan 2003
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Re: Starting tactics
Quote:
Originally posted by spoon:
I usually play on Good start, so I think that might make the difference - usually gives me enough time to stabalize and establish other mining colonies.
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Looks like we have been comparing apples with oranges here 
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