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Old December 2nd, 2003, 12:14 AM
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Default Re: Status of systems not presently seen

And just were did you get those numbers? A hat, I presume. You have no idea how MM implemented those objects (and neither do I) Ship names must certainly be included, as they can be seen. And all of the data you can see for ships, including damage they have if appropriate. It is a bit more than you would imagine...

17 KB per player... you also have to factor in the fact that every empire has to have data stored for whether all those ships/planets can be seen. And then you have to store 21 different Versions of what is in every single system (and then more if neutral races get created mid-game through intel or events). 1 for the actual data, and one for the Last thing every race saw for that system. It gets much larger than just that 17 KB. Sure, you can have optimizations and have an empty byte storing a bool for unexplored systems. But as soon as they become explored, you have to start adding data whenever stuff is seen.

[ December 01, 2003, 22:14: Message edited by: Imperator Fyron ]
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