|
|
|
|
 |

December 6th, 2003, 12:17 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Strawberry Vanilla MOD
Why thank you. 
|

December 10th, 2003, 09:11 AM
|
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strawberry Vanilla MOD
opinions!
do you think that PDC should be changed?
I will be changeing the fighters defencive bonuses with engines and afterburners. but I need to work it in with the PDC if I am going to change them aswell.
so,
are pdc to good at shooting down missiles?
if so how much so, and what do you think needs to be done to change it.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|

December 11th, 2003, 05:29 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Strawberry Vanilla MOD
I like the change of making 2 different PDC components, one that targets fighters and another that targets missiles, both at 20kT.
|

December 11th, 2003, 08:11 AM
|
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strawberry Vanilla MOD
I thought about that when I saw it in adamant. interesting idea, but I think it would be changeing the flavour a little to much...
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|

December 11th, 2003, 08:12 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Strawberry Vanilla MOD
Perhaps increase the damage resistance of missiles and decrease the to hit bonus of PDC then.
Oh, and I believe one of the first mods to do it was Devnull, which actually has the missile PDC combined with minesweeping.
[ December 11, 2003, 06:13: Message edited by: Imperator Fyron ]
|

December 14th, 2003, 02:33 AM
|
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Strawberry Vanilla MOD
instead of changing the to hit with the pdc, I changed the defence bonus to the missiles, they are set at 40 as defult so I changed them to 55, seems silly to have them easyer to hit than drones...
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|

December 15th, 2003, 03:48 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Strawberry Vanilla MOD
Increasing the default to-hit mod sounds like a good idea to me, although keep in mind that as technology increases, ships increase their PD to-hit ability from +70 (PDC I with no combat sensors or training) to +175 (PDC with CS3 and full ship & fleet training). PDC range varies from 3 to 5, which does tend to give an additional -20 for high-tech ships using range-5 PDC.
Since there is only one level of seeker defense modifier available, and ship fire accuracy varies by 105% throughout the game (and by +/- 60 or so per race, potentially), there isn't any way to really keep PDC useful-yet-possible-to-miss-with throughout the game.
PvK
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|