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December 11th, 2003, 08:11 AM
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First Lieutenant
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Re: Strawberry Vanilla MOD
I thought about that when I saw it in adamant. interesting idea, but I think it would be changeing the flavour a little to much...
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December 11th, 2003, 08:12 AM
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Shrapnel Fanatic
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Re: Strawberry Vanilla MOD
Perhaps increase the damage resistance of missiles and decrease the to hit bonus of PDC then.
Oh, and I believe one of the first mods to do it was Devnull, which actually has the missile PDC combined with minesweeping.
[ December 11, 2003, 06:13: Message edited by: Imperator Fyron ]
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December 14th, 2003, 02:33 AM
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First Lieutenant
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Re: Strawberry Vanilla MOD
instead of changing the to hit with the pdc, I changed the defence bonus to the missiles, they are set at 40 as defult so I changed them to 55, seems silly to have them easyer to hit than drones...
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December 15th, 2003, 03:48 AM
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National Security Advisor
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Re: Strawberry Vanilla MOD
Increasing the default to-hit mod sounds like a good idea to me, although keep in mind that as technology increases, ships increase their PD to-hit ability from +70 (PDC I with no combat sensors or training) to +175 (PDC with CS3 and full ship & fleet training). PDC range varies from 3 to 5, which does tend to give an additional -20 for high-tech ships using range-5 PDC.
Since there is only one level of seeker defense modifier available, and ship fire accuracy varies by 105% throughout the game (and by +/- 60 or so per race, potentially), there isn't any way to really keep PDC useful-yet-possible-to-miss-with throughout the game.
PvK
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December 16th, 2003, 10:28 AM
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First Lieutenant
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Re: Strawberry Vanilla MOD
I see what your saying, by changing the to hit on the missiles I have made it harder to hit them early game, but havent done much to the late game... *sigh*
it seems realy silly, why didnt MM put a weopon seeker to hit modifier into the components?
i could add dumy missiles, but I am thinking it would change the game to much for what I am trying to do with this mod.
ill have to do some more thinking on this and work out some maths...
anyway, I have changed the to hit on the larger ship hulls to follow the pattern, inluding the carriers.
I also reduced the drone hull cost slightly (100, 130, 160)
gave smaller engines and afterburners a defencive bonus.
do you think I should add smaller (5kt and 10kt) of shields and armor? (esp. christalline and organic)
I think ill test it thouroly before adding more levels of armor and ecm though...
im also not to sure about adding more levels of spaceyard/makeing the later spacyards better...
maybe if I made the ship spaceyards get bigger and better later game? so eventualy you could build a battlestation which could build faster than your home planet...
ahimnn something to ponder on.
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December 16th, 2003, 06:15 PM
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Shrapnel Fanatic
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Re: Strawberry Vanilla MOD
Just make higher level missiles have a lot of seeker damage resistance. It will simulate the effects of them getting hit less often. 
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December 20th, 2003, 12:29 PM
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First Lieutenant
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Re: Strawberry Vanilla MOD
ok... I added two more levels of armor, called it Hardend armor. made them cost 60 and 70 minerals, and 10 and 15 rad.
I think I might test it before I do much more.
who is interested?
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