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December 12th, 2003, 02:09 AM
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Captain
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Join Date: Oct 2002
Location: Brazil
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Re: [OT] The Art of Winning Games
Puke : Interestingly enough, many Brazilian tribes practiced cannibalism, before the Portuguese arrived and Banned it. Which gives rise to one of my pet phrases : "Yes, tradition and cultural roots are a wonderful thing, let's revive the customs of our ancestors and go eat all the foreigners."
Puke again : that's the reason why fiction and games exist (or at least my opinion of it), but of course they have gone on to be much more.
Loser : There were wargames before HG Wells (although he may have invented the commercial wargame), but the irony is still there. As is the fact that Monopoly was invented by a socialist who wanted to portray the evils of capitalism.
Narf : self-control goes so much against all our species survival instincts that it is almost a form of violence against oneself. So-called 'safe sex', on the other hand, does not really solve the problem either because there is a part of us that wants children, not just sex. It's interesting to see what society has come up with to appease the parental instinct in an overcrowded world : pets, consumerism, concentration of the population in cities where living space is scarce and the growing perception that sex is an end in itself. Wait, I remember a book that described a society like that, it was called 'Brave New World'.
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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December 12th, 2003, 02:37 AM
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Colonel
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Re: [OT] The Art of Winning Games
Quote:
Originally posted by Starhawk:
... I would never seek to kill another person unless they threatened the life of a person I loved or myself and even then I would most likely try and just disable them instead of kill them.
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Depending on what state you live in it might be better to just kill them. Check and see if you have a Make My Day law.
Quote:
Originally posted by narf poit chez BOOM:
there's another option for population control: self-control.
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Self Control is and illusion. The effect you are actually describing is an effect of peer pressure and so depends heavily on the folk to which you peer. After all, I call it Self Control when I get my inhibitions under control enough to do the sorts of things that rid one of one's virginity.
Quote:
Originally posted by Narratio:
Genghis Khan took his lads for a stroll across Europe for perfectly good reasons in his opinion.
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That would be Batu Khan.
Thanks for the link Erax. You've definitely got me there. It's often said these days that we are moving closer to Brave New World than 1984, but I'm fairly sure both of them were good Self-Preventing Prophecies.
[ December 11, 2003, 12:39: Message edited by: Loser ]
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December 11th, 2003, 06:44 PM
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Shrapnel Fanatic
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Re: [OT] The Art of Winning Games
Quote:
I hear people say that by basic nature humans are killers far too often and quite frankly it is a stereotype as most humans can't even stand the site of a corpse in RL (I've seen a few in my short time on earth and almost threw up even though they were in a medical school type environment). I mean humans are not naturally KILLERS we are naturally competitors which leads to a brutal form of game called war. The AVERAGEindividual is not a killer and would never think of killing another human being.
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That would be based off of a narrow slice of the world that is not representative of people in general.
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December 11th, 2003, 06:53 PM
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National Security Advisor
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Re: [OT] The Art of Winning Games
I think by and large most people are basically "good" as individuals, and treat other individuals well an with respect. But it is when we get together in Groups that we tend to lose it. Even among petty criminals and stickup men, they often work in at least pairs. The murderer who kills alone is typically the psyochotic individual who has something wrong with him and so doesn't fit the normal human pattern. The human race has a nasty tendancy to sink to the basest level of any particular group. I don't know why, but I think it's because when we start thinking of ourself as part of a group, and others as part of a different group, we start to see them as objects rather then people.
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December 11th, 2003, 08:51 PM
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First Lieutenant
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Re: [OT] The Art of Winning Games
If you'll allow, I'll stick more to the "winning games" topic, rather than winning and losing in real life, which is somewhat subjective and relative to personal experience and the situation.
When it comes to playing games, I enage with the attitude that I'm going try and win; giving my opponents hell by leveraging any legal asset at hand.
I find they appreciate me for it, as much as I love someone throwing their best at me.
"I like a man who smiles when he fights" -Winston Churchill
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December 11th, 2003, 11:27 PM
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Shrapnel Fanatic
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Re: [OT] The Art of Winning Games
Quote:
Self Control is and illusion. The effect you are actually describing is an effect of peer pressure and so depends heavily on the folk to which you peer. After all, I call it Self Control when I get my inhibitions under control enough to do the sorts of things that rid one of one's virginity.
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while my morales and my actions may be influenced by the people i'm around, there's plenty of times when those people are not around. if nothing else, i'm pretty sure i could find some private time in the bathroom - and clean up after myself. 
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December 12th, 2003, 01:18 AM
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General
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Re: [OT] The Art of Winning Games
Quote:
Originally posted by Stone Mill:
If you'll allow, I'll stick more to the "winning games" topic, rather than winning and losing in real life, which is somewhat subjective and relative to personal experience and the situation.
When it comes to playing games, I enage with the attitude that I'm going try and win; giving my opponents hell by leveraging any legal asset at hand.
I find they appreciate me for it, as much as I love someone throwing their best at me.
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I'll stick to the topic as well:
I agree with the "King". I'll add another thought, though, since I have a suspicion this thread started as a result of the Mediocrity posting (and because this thread seems civil enough):
I don't believe in doing ANYTHING legal, though, because I prefer to have my reputation follow me from game to game. I don't believe in dropping any kind of treaty the same turn as I attack. I don't believe in, for example, agreeing to 5 turn notice of impending attack when dropping a treaty with someone and then attacking before the 5 turns is up. Why? Winning is not as important as keeping my reputation. What reputation is that? One that follows me from game to game. I want anyone I have a treaty with to know they can trust what I agree to in future games. That's just me. I just want people to know they have a treaty they can depend on and if they know the way I play, then they will know they can trust what I say and I wan't jeopardize that for a siingle win in a single game and put future games at risk. Those who have played with me also know I don't mind taking a "backseat" in an alliance. I did it in the infamous "Challenge" game. I had planned to do it with Lord Chane in Mediocrity (but the attack came and Lord Chane dropped the game keeping the Stellar Manipulation ships we had built for deep attacks). And who knows what roll I'll take in Anklebiters (it's still shaping up) but I want people to know what they can expect from my reputation.
As to other people who disagree...that's up to them. They may make and break treaties as they see fit for that game. All it means to me is that THEIR reputation has followed them to any game I find myself in with them. While I realize (according to a poll I conducted some time back) that some people do things like that from game to game and don't carry the events from one game to another but I find it hard to trust those kinds of people when I find them in a future game. Just me. Perhaps I'm wrong but it's just my personality.
In the end, it's just a game, they are most always fun, and I don't really get angry when someone plays in a way I don't agree with. I just remember them for future games.
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