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December 11th, 2003, 05:56 PM
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Captain
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Join Date: Nov 2002
Location: Finland
Posts: 864
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Re: trade/gift bug???
I have to type faster... 
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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December 11th, 2003, 06:43 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: trade/gift bug???
I had that feeling too, that the message gets damaged by something you do later during the turn, or if too much data is entered after it. I just did not test it extensively. It never happend to me at the start of a game when turns are pretty short, so this seems to confirm it too.
Unfortunately, reading Messages is one of the first things I do in a turn, and having a habit of doing the easy things first means accepting the gift/trade as one of the first things is kind of a reflex for me  .
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December 11th, 2003, 07:01 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: trade/gift bug???
If not already done, someone who can describe this in detail should submit this to MM.
Slick.
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Slick.
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December 11th, 2003, 07:21 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: trade/gift bug???
I always send Messages Last in the turn, as things I do might affect the content of the message.
And I've almost never had any problems with gifts/trades... seems to verify what's already stated.
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December 12th, 2003, 11:25 AM
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Corporal
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Join Date: Nov 2003
Location: Vienna/Austria
Posts: 58
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Re: trade/gift bug???
Ok, I'll do my diplomatic stuff at the end of the turn now. Problem is, I tend to forget that when I've done everything else...
However, this doesn't solve the problem completely. Last turn I offered a gift, and this message didn't come through, although sending it was one of the very Last things I did (just sending one or two other Messages after this one). Unfortunately, only *one* message can be the very Last one...
Maybe I should report this to MM... what's the proper procedure?
Anyway, thanks for the help 
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December 12th, 2003, 11:26 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: trade/gift bug???
Hey, maybe I could do your trades/gifts and you do my retrofitting??
[ December 12, 2003, 09:26: Message edited by: Ruatha ]
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December 12th, 2003, 11:37 AM
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Corporal
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Join Date: Nov 2003
Location: Vienna/Austria
Posts: 58
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Re: trade/gift bug???
Hmmm... interesting idea  All we need is some tech to instantly beam our ships across the galaxy, and of course, you'll have to gift all your techs to me so I can do your retrofits
Wait... gifting things does not work with me  ...looks like we are stuck... 
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February 8th, 2006, 12:44 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: trade/gift bug???
No idea. I just know that very little is known about this bug except that saving might be involved and that doing diplomacy last usually avoids it.
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February 8th, 2006, 04:01 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
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Re: trade/gift bug???
I can almost assuredly say that I never saved when I found success at using diplo at the end.
Recommendation for a work-around? Do your turn. Save it (if you think that's necessary). Open it back (if you saved it off), do diplo and run/upload your turn without saving again.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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February 8th, 2006, 04:52 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: trade/gift bug???
Ya, what Slynky just said is exactly what I do, and I haven't seen this problem since I've been doing this. (For whatever that datum is worth.)
PvK
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