
December 15th, 2003, 04:16 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
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Re: Lazy non-newbie questions..
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Originally posted by Iron Giant:
Can I set fighters with missiles to rearm on their carriers during tactical combat or can I only do this manually?
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This can't be done ... at all. The rocket pods are one shot per combat, and there is no recall function for fighters.
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Most of the time, they just turn down my offers to trade tech.
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For the most part, tech trading is more dependant on AI mood. The TDM-Modpack don't trade -- you're just going to cheat them anyway, so that's part of the challenge.
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The only weapon that is far and away the best (wave motion gun) takes millions and millions of research. Its worth it if you have the time, but if not, DUAC can do the job...
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Exactly right...the DUC is better, until the other weapons go up in level. Then they're better. The challenge is, researching fast enough and switching over your fleet at just the right time.
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How do I set minelayers (sat layers, etc) to automatically pickup and set mines?
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That's easy. Just turn on the minister, and build units, turn on the minister for a transport ship...but you don't know for sure that the minister will lay them at the best spot.
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How can I set ministers to automatically move population? Can they move population from/to planets with their atmosphere type?
Can I somehow setup ministers to automatically colonize planets without having them take over too much? When I get that Last planet colony tech, I usually have 20 - 30 planets of that type to colonize....
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Short answer ... you won't like the job the minister does in these cases.
[ December 15, 2003, 14:30: Message edited by: Arkcon ]
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