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December 15th, 2003, 04:59 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Lazy non-newbie questions..
Quote:
Originally posted by Iron Giant:
...How can I keep my fighters alive? A handful of BB's chew through them by the hundreds?? Does fighter shielding work correctly? I thought the concensus was that it only protected the first fighter in the stack then stopped so I stopped using it. Was this fixed?...
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Shields on fighters work correctly, each fighter in stack get the points from shield. You probably are thinking about Energy Transmission Lens - does add shield points to each fighter or only once per stack ? I have no answer but according to others, ETL works for each fighter. Could be scarry if you against 20+ stack of heavy fighters 
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December 15th, 2003, 05:14 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Lazy non-newbie questions..
Quote:
Originally posted by Arkcon:
quote:
The only weapon that is far and away the best (wave motion gun) takes millions and millions of research. Its worth it if you have the time, but if not, DUAC can do the job...
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Exactly right...the DUC is better, until the other weapons go up in level. Then they're better. The challenge is, researching fast enough and switching over your fleet at just the right time. The simplified progression goes like this.
DUC for early game.
PPB for midgame (it is beeter than DUC, and penetrates unphased shields).
SD + APB for late game.
Throw in some CSM and WMG for variety.
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December 15th, 2003, 05:20 PM
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Second Lieutenant
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Re: Lazy non-newbie questions..
Here's a question that belongs in this thread:
I recently had a squadron of fighters 'taken.' I didn't suspect such a thing was possible, and I saw nothing special in the enemy carrier's tech (this was in TDM Modpack). All of a sudden the fighters I sent to attack an enemy carrier were just gone. Under what circumstances does this happen, and how can it be prevented? 
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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December 15th, 2003, 05:34 PM
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General
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Location: United Kingdom
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Re: Lazy non-newbie questions..
Actually in the Pairs game the same thing happened. (That is, fighters reported being taken) However, they were plainly destroyed according to the battle replay. (Outnumbered fighters do not usually Last long) So I believe it is merely a typo, like the strange occurance where my ships are supposed to have been damaged while they are perfectly fine.
At any rate, you cannot capture units (nor can you retrofit these) so there would be no way to achieve this.
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December 15th, 2003, 07:16 PM
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Second Lieutenant
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Re: Lazy non-newbie questions..
Okay. Then it's a "feature." 
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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December 15th, 2003, 09:26 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Lazy non-newbie questions..
Partial damage to components is recorded in the summary, but does not translate to damaged components.
A Scattering Armor component or a colony module are good examples of such things.
If a colony module takes 150/200 damage, plus 5 engines(100) and B/LS/CQ (30)
That makes for 150/330 or 45% damage even though no components were destroyed.
Also, in a simultaneous turn game, if you have repair ships in your fleet, the damage may have been repaired before you get a chance to look at the components.
[ December 15, 2003, 20:06: Message edited by: Suicide Junkie ]
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December 15th, 2003, 09:33 PM
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General
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Re: Lazy non-newbie questions..
I see SJ, thanks for the information! As it is usually Talisman ships that are affected, I believe it is because they only took the direct occasional hit once and no components were actually destroyed. However I am still puzzled about these taken fighters.
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