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  #1  
Old December 15th, 2003, 05:20 PM
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Cipher7071 Cipher7071 is offline
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Default Re: Lazy non-newbie questions..

Here's a question that belongs in this thread:

I recently had a squadron of fighters 'taken.' I didn't suspect such a thing was possible, and I saw nothing special in the enemy carrier's tech (this was in TDM Modpack). All of a sudden the fighters I sent to attack an enemy carrier were just gone. Under what circumstances does this happen, and how can it be prevented?
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Old December 15th, 2003, 05:34 PM
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Default Re: Lazy non-newbie questions..

Actually in the Pairs game the same thing happened. (That is, fighters reported being taken) However, they were plainly destroyed according to the battle replay. (Outnumbered fighters do not usually Last long) So I believe it is merely a typo, like the strange occurance where my ships are supposed to have been damaged while they are perfectly fine.

At any rate, you cannot capture units (nor can you retrofit these) so there would be no way to achieve this.
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Old December 15th, 2003, 07:16 PM
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Default Re: Lazy non-newbie questions..

Okay. Then it's a "feature."
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Old December 15th, 2003, 09:26 PM
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Default Re: Lazy non-newbie questions..

Partial damage to components is recorded in the summary, but does not translate to damaged components.
A Scattering Armor component or a colony module are good examples of such things.

If a colony module takes 150/200 damage, plus 5 engines(100) and B/LS/CQ (30)
That makes for 150/330 or 45% damage even though no components were destroyed.

Also, in a simultaneous turn game, if you have repair ships in your fleet, the damage may have been repaired before you get a chance to look at the components.

[ December 15, 2003, 20:06: Message edited by: Suicide Junkie ]
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Old December 15th, 2003, 09:33 PM
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Default Re: Lazy non-newbie questions..

I see SJ, thanks for the information! As it is usually Talisman ships that are affected, I believe it is because they only took the direct occasional hit once and no components were actually destroyed. However I am still puzzled about these taken fighters.
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Old December 15th, 2003, 09:43 PM

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Default Re: Lazy non-newbie questions..

Quote:
Originally posted by Loser:
quote:
Originally posted by Arkcon:
quote:

The only weapon that is far and away the best (wave motion gun) takes millions and millions of research. Its worth it if you have the time, but if not, DUAC can do the job...
Exactly right...the DUC is better, until the other weapons go up in level. Then they're better. The challenge is, researching fast enough and switching over your fleet at just the right time.
The simplified progression goes like this.

DUC for early game.
PPB for midgame (it is beeter than DUC, and penetrates unphased shields).
SD + APB for late game.

Throw in some CSM and WMG for variety.

I've been testing just sticking with the DUC throughout the whole game and I have been having some success.

For every 4 PPB armed ships I am generally able to build 5 DUC armed ships. I rarely have been able to use PPB against normal shields so PPB's shield advantage doesn't come into play. The high cost of rads for the PPB makes it too expensive IMO.

I used to be really big on APB but I am finding that the hit to miss ratio is lower because these ships fire at the longer distances. So an APB armed fleet fighting against PPB armed fleet usually gets beat. Even taking into consideration the lower build cost of the APBs.

Anyway it's just a theory - I could get blown out of the water in one of my next games.

If you have the Talisman then APBs are the best.
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Old December 15th, 2003, 09:51 PM

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Default Re: Lazy non-newbie questions..

A very interesting idea, Rex. I'm hoping we'll find out how it works out for you.

However, doesn't the Optimal Range movement system work the same regardless of the total range of the weapon?

I thought it worked off the to-hit percentages, which would be the same for both the DUC and the long-range-of-questionable-use APB.
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