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  #11  
Old December 16th, 2003, 09:45 AM
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Default Re: drones riles !! plus some bug in strategies.

I remember coming across something like "number of drones launched per ship". Maybe that would help?
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  #12  
Old December 16th, 2003, 10:07 AM

se5a se5a is offline
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Default Re: drones riles !! plus some bug in strategies.

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by se5a:
quote:
Originally posted by Imperator Fyron:
Isn't the entire goal of the Drone hull to fire its weapons once and then ram the target? It seems like a much bigger exploit to me to be able to use them in a non-ramming capacity.
if that were the case then other wepons would not be availible to put on drones.
Umm... if that were the case, they would be allowed, as they would get to shoot once before the ramming... which is exactly what I said. Warheads can not shoot at all.

oooohhhh! I see what your saying now!
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  #13  
Old December 16th, 2003, 06:17 PM
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Default Re: drones riles !! plus some bug in strategies.

Quote:
Originally posted by Pablo:
I remember coming across something like "number of drones launched per ship". Maybe that would help?
Nope. The bug is that that is ignored, and all drones get launched. The default setting is not 1000 or something.
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  #14  
Old December 16th, 2003, 06:42 PM

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Default Re: drones riles !! plus some bug in strategies.

I recently started using drones seriously and have had nothing but good results. Will have to try some of the configurations and see how much more effective these weapons become.
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  #15  
Old December 16th, 2003, 07:02 PM
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Default Re: drones riles !! plus some bug in strategies.

Drones are good against AI because the AI is stupid and can be defeated by nearly anything, used properly. But against other humans in a pitched war, drones are only useful (as a primary tactic) if you had a long period of peace in which to build up large stockpiles. Otherwise, it is too costly to amass the number of drones quickly that you need to be able to take out a good sized fleet. And even if you manage it, the drones are all used up, leaving you open to the next big fleet, which with most players is not going to be far behind.
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  #16  
Old December 16th, 2003, 07:45 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: drones riles !! plus some bug in strategies.

Well, certainly drones are expensive to use as a primary weapon system. I don't know of anyone who recommends them as a primary method of attack/defense for your empire. They are disposable, after all. They are just one more option in your toolkit.

What do you do if you spot an unauthorized colonizer sneaking into your claimed territory but all available ships are currently busy standing off some other enemy fleet? Sending some ship off to chase it down could be time consuming if it has a head start. A drone is very fast so it will catch up sooner and it doesn't cost any maintenance to have a few lying around for 'emergencies' like that, while keeping extra ships in every single system to catch stragglers or 'accidental' invaders (from 'anomaly' events or whatnot) does cost a lot of extra maintenance.

A few anti-planet drones will also let you mop-up new 'unauthorized' colonies that you run across without risking a ship on the possibility of early weapon platforms or mines.

They are also very useful as part of a 'combined arms' combat strategy. Fighters tend to get ripped up by PDC if you send them in alone against a human opponent's ships. As do missiles. Obviously PDC will be more effective if the enemy can tune his designs and strategies to deal with either in particular. The whole suite of fighters, seekers, and drones is quite a handful and makes it much more difficult to design ships and strategies to wipe them all out.

A little modding of the game provides drones with all sorts of special uses (like the 'plague drones' I've wanted to be able to use for so long) that make them even more flexible.
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  #17  
Old December 17th, 2003, 05:11 AM

Patroklos Patroklos is offline
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Default Re: drones riles !! plus some bug in strategies.

Drones can also be helpful for when an emeny deploys his fleet to meet yours you can launch fast moving drones to take out whatever is now left vulnerable in the system, so that even if you lose you took out something. I use them alot against the AI to take out singe ships trying to join a massed enemy fleet. Humans don't normally do this though.

-Pat
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  #18  
Old December 20th, 2003, 04:41 AM
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Default Re: drones riles !! plus some bug in strategies.

I've used missile-launching drones before with good success, using a Max Range strategy, which didn't run away - I wonder what the difference was between my strategy settings and yours, Oleg.

Drones with direct-fire weapons and other movement strategies can also work - just make sure they don't accidentally have the Ram movement strategies.

As for Fryon's idea that all drones should have to use a kamikaze strategy, I completely disagree. Drones have many limitations already and certainly don't need to be toned down or made less interesting or flexible in that way.

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  #19  
Old December 20th, 2003, 01:29 PM
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Default Re: drones riles !! plus some bug in strategies.

Don't know It was a simultaneous movement and max.range strategy had max.range as a primary movement and don't get hurt as a secondary. May be you use max.range movement as a secondary mavement ?
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  #20  
Old December 20th, 2003, 08:37 PM
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Default Re: drones riles !! plus some bug in strategies.

Quote:
As for Fryon's idea that all drones should have to use a kamikaze strategy, I completely disagree. Drones have many limitations already and certainly don't need to be toned down or made less interesting or flexible in that way.
That was not "my idea of what drones should be," it was my understanding of what the entire purpose of the drone hull in SE4 was supposed to be...
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