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  #1  
Old December 15th, 2003, 06:00 PM
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Default Re: Exploit: create other breathing population

How exactly do you cause a planet to rebel? There is is a random event, and an intel op that will cause this. But simply allowing them to riot doesn't cause them to rebel at some point later as far as I know.

There is a patch item in the latest beta that addresses this spontaneous creation of new population I think. I'll have to double check that.
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Old December 15th, 2003, 06:01 PM
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Default Re: Exploit: create other breathing population

The switch to breathable must have been put in a recent patch. In the old days, the planet stayed domed. Maybe we could return to that method -- it's not like these planets really stand a chance in any case.

[EDIT]

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[ December 15, 2003, 16:03: Message edited by: Arkcon ]
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Old December 15th, 2003, 06:02 PM
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Default Re: Exploit: create other breathing population

Just lower your happiness in your empire setup, research troops early to keep your selected planets happy. Set up a protected system with all the other planet types, colonize and let them riot and rebel. Then make them surrender. Then eat your cheese.

[edit: I thought a rioting planet would rebel after some time. If this is not the case then this whole discussion is wrong.]

[edit2: from happiness.txt:

Population Happiness Effects:
- Riot prevents any point generation from that planet.
- If a planet riots for sufficient time, it may rebel.
- Rebellion changes the planet to a new owner.
- Happiness level modifies output of the planet.

]

Slick.

[ December 15, 2003, 16:12: Message edited by: Slick ]
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Old December 15th, 2003, 06:06 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by Slick:
Just lower your happiness in your empire setup, research troops early to keep your selected planets happy. Set up a protected system with all the other planet types, colonize and let them riot and rebel. Then make them surrender. Then eat your cheese.

[edit: I thought a rioting planet would rebel after some time. If this is not the case then this whole discussion is wrong.]

Slick.
Make them research colonies. Don't conquer them too fast. Let them do some research on their own. Then get some extra technology.

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Old December 15th, 2003, 06:10 PM
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Default Re: Exploit: create other breathing population

Very strange. I had many rebelions and population never changed. Not a single time Idid see suddedn jump in population (extra 2B people) but no change in atmosphere breath.
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Old December 15th, 2003, 06:23 PM
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Default Re: Exploit: create other breathing population

"- If a planet riots for sufficient time, it may rebel."

I believe "may" is the crucial point that prohibits a systematic exploit. It may take a very long time and you will not be sure that you get a desired atmosphere. And if I am not wrong, you will not have rebellions at all if there are already 20 empires in the game.
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Old December 15th, 2003, 06:26 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by Q:
"- If a planet riots for sufficient time, it may rebel."

I believe "may" is the crucial point that prohibits a systematic exploit. It may take a very long time and you will not be sure that you get a desired atmosphere. And if I am not wrong, you will not have rebellions at all if there are already 20 empires in the game.
If you set it up early and pick the atmosphere types by colonizing selected planets, you should be able to harvest the breathers of your choice by mid-game. Good point about the 20 empire limit, though.

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