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December 15th, 2003, 06:00 PM
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National Security Advisor
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Re: Exploit: create other breathing population
How exactly do you cause a planet to rebel? There is is a random event, and an intel op that will cause this. But simply allowing them to riot doesn't cause them to rebel at some point later as far as I know.
There is a patch item in the latest beta that addresses this spontaneous creation of new population I think. I'll have to double check that.
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December 15th, 2003, 06:01 PM
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Colonel
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Re: Exploit: create other breathing population
The switch to breathable must have been put in a recent patch. In the old days, the planet stayed domed. Maybe we could return to that method -- it's not like these planets really stand a chance in any case.
[EDIT]
Geo, you beat me by one minute. Rats.
[ December 15, 2003, 16:03: Message edited by: Arkcon ]
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December 15th, 2003, 06:02 PM
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Brigadier General
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Re: Exploit: create other breathing population
Just lower your happiness in your empire setup, research troops early to keep your selected planets happy. Set up a protected system with all the other planet types, colonize and let them riot and rebel. Then make them surrender. Then eat your cheese.
[edit: I thought a rioting planet would rebel after some time. If this is not the case then this whole discussion is wrong.]
[edit2: from happiness.txt:
Population Happiness Effects:
- Riot prevents any point generation from that planet.
- If a planet riots for sufficient time, it may rebel.
- Rebellion changes the planet to a new owner.
- Happiness level modifies output of the planet.
]
Slick.
[ December 15, 2003, 16:12: Message edited by: Slick ]
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December 15th, 2003, 06:06 PM
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Colonel
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Re: Exploit: create other breathing population
Quote:
Originally posted by Slick:
Just lower your happiness in your empire setup, research troops early to keep your selected planets happy. Set up a protected system with all the other planet types, colonize and let them riot and rebel. Then make them surrender. Then eat your cheese.
[edit: I thought a rioting planet would rebel after some time. If this is not the case then this whole discussion is wrong.]
Slick.
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Make them research colonies. Don't conquer them too fast. Let them do some research on their own. Then get some extra technology.
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December 15th, 2003, 06:10 PM
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Lieutenant General
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Re: Exploit: create other breathing population
Very strange. I had many rebelions and population never changed. Not a single time  Idid see suddedn jump in population (extra 2B people) but no change in atmosphere breath.
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December 15th, 2003, 06:23 PM
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Colonel
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Re: Exploit: create other breathing population
"- If a planet riots for sufficient time, it may rebel."
I believe "may" is the crucial point that prohibits a systematic exploit. It may take a very long time and you will not be sure that you get a desired atmosphere. And if I am not wrong, you will not have rebellions at all if there are already 20 empires in the game.
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December 15th, 2003, 06:26 PM
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Brigadier General
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Re: Exploit: create other breathing population
Quote:
Originally posted by Q:
"- If a planet riots for sufficient time, it may rebel."
I believe "may" is the crucial point that prohibits a systematic exploit. It may take a very long time and you will not be sure that you get a desired atmosphere. And if I am not wrong, you will not have rebellions at all if there are already 20 empires in the game.
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If you set it up early and pick the atmosphere types by colonizing selected planets, you should be able to harvest the breathers of your choice by mid-game. Good point about the 20 empire limit, though.
Slick.
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