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December 15th, 2003, 08:27 PM
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Shrapnel Fanatic
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Re: Exploit: create other breathing population
Quote:
Originally posted by geoschmo:
quote: Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.
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I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.
Geoschmo I am absolutely certain that you can have more than 20 empires from rebellions. I have seen it happen dozens of times.
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December 15th, 2003, 09:02 PM
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Shrapnel Fanatic
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Re: Exploit: create other breathing population
had something like that happen. when i conquered them, they went back to oxygen breathin.
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December 15th, 2003, 09:05 PM
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National Security Advisor
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Re: Exploit: create other breathing population
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by geoschmo:
quote: Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.
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I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.
Geoschmo I am absolutely certain that you can have more than 20 empires from rebellions. I have seen it happen dozens of times. Are you refering to rebelions of the random event nature, or the intel kind, or either? Not to be a doubting Thomas but I specifically rememebr trying this and it seems odd that it would have just stopped working spontaneously in my game, but still work otherwise. Guess I will have to do some more testing.
Geoschmo
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December 15th, 2003, 09:16 PM
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Captain
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Re: Exploit: create other breathing population
Quote:
Originally posted by Slick:
Just lower your happiness in your empire setup, research troops early. Obviously you have to be planning to do this during empire setup.
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Lowering your happiness won't make your people angry, they just became happy slower. I know it, I play always with 51% happiness and I've never encountered problems (bigger than usual ).
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December 15th, 2003, 10:10 PM
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Shrapnel Fanatic
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Re: Exploit: create other breathing population
Hmm... it might have been an earlier Version, or just from a random event... I can not seem to get a 21st empire to form from PPP right now.  Or maybe it has something to do with allowing more neutrals to form if there are less than 20 normal empires, but up to 20 total including neutrals.
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December 15th, 2003, 10:33 PM
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Captain
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Re: Exploit: create other breathing population
I'm pretty sure that I've had a game where there were more than 20 empires after rebellions. But it was quite a while ago and one of the patches may have taken care of that particular instance.
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December 15th, 2003, 11:41 PM
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Brigadier General
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Re: Exploit: create other breathing population
Quote:
Originally posted by Asmala:
quote: Originally posted by Slick:
Just lower your happiness in your empire setup, research troops early. Obviously you have to be planning to do this during empire setup.
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Lowering your happiness won't make your people angry, they just became happy slower. I know it, I play always with 51% happiness and I've never encountered problems (bigger than usual ). Verrry interesting. Good to know for max/min. I did not know that. Maybe there is no way to make your people unhappy (as if that was a good thing). Maybe there is no real exploit here. Maybe picking "Neutral"...
Slick.
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Slick.
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