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December 18th, 2003, 10:49 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Ringworlds and Sphereworlds
Hmm, I never even thought of transporting people to my sphere world when I built one. Just never thought of it. I think I sent a colony ship to claim it, but I don't ever remember sending more population to it. If I ever get to that point again, I'll have to remember that.
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December 18th, 2003, 11:10 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ringworlds and Sphereworlds
Quote:
Originally posted by Loser:
quote: Originally posted by Imperator Fyron:
Wouldn't that always stick you in an edge sector?
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No, because random movement is not directional. It works the same way a Black Hole does, but it picks a different attractive sector each turn. So you pop around the system every turn.
Check out Puke's Furball 5. Every turn, every non-planet object in the one-system map is moved to the same sector. It's like a roving destructive party. But if it moves you 12 sectors, it would always move you all the way across the system. I know how random movement works. 
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December 18th, 2003, 11:47 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Ringworlds and Sphereworlds
Quote:
Originally posted by Imperator Fyron:
But if it moves you 12 sectors, it would always move you all the way across the system. I know how random movement works.
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no, it does not seem like you do. random movement selects a random square and moves you x sectors towards it. once you arive at the square, you stop moving. excess movement is discarded. and you do not pass through intermediary sectors either, you just teleport to your final location, just as in a blackhole system.
Regarding the fully loaded Porportions sphereworld, its simple enough to start the game with one. Its resource, research, and intel generation capabilities are all quite impressive - as are its planetary shield totals. It would take an impressive fleet to even get through its sheiding, much less start to damage weapons platforms and facilities.
Maybe that would make an interesting max-tech porportions game, one player controlls a sphereworld, and the others race to crack it.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 19th, 2003, 09:37 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Ringworlds and Sphereworlds
Yeah, I wish that were possible, too.
It's too bad that you have make a hard choice: build a ring world, OR wait until you research sphere worlds. If you decide to build the ring world, the star is permanently 'used up' and the possibility of constructing a sphere world there is lost forever. 
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December 19th, 2003, 09:43 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Ringworlds and Sphereworlds
Quote:
Regarding the fully loaded Porportions sphereworld, its simple enough to start the game with one. I
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Oh yeah, but it's much more fun to build one.
Quote:
build a ring world, OR wait until you research sphere worlds.
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No choice at all, build a ringworld every time. They're far prettier.
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December 19th, 2003, 09:45 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Ringworlds and Sphereworlds
Speaking of ring worlds, for a while I did not understand why people kept referring to them as 'Mollys'.
I finally learned recently (by reading old threads) that there's an actress named Molly Ringwald. Never heard of her before.
So is there somebody named Spherewald? 
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December 19th, 2003, 05:04 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Ringworlds and Sphereworlds
Yeah, I wish that were possible, too.
It's too bad that you have make a hard choice: build a ring world, OR wait until you research sphere worlds. If you decide to build the ring world, the star is permanently 'used up' and the possibility of constructing a sphere world there is lost forever. Here's the next best thing. As soon as you have ringworld tech, start building 10 plating bases and 10 cables bases and 1 ringworld base (longest to construct, so start first). In the time it takes to build the ringworld base, research the sphereworld component (3 more levels of SM) you can have significant progress on the ringworld base. You can then design a sphereworld base and upgrade your ringworld base after it's constructed to a sphereworld base BEFORE you create. Saves some construction time on your sphereworld.
Slick.
__________________
Slick.
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