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  #1  
Old December 18th, 2003, 04:54 PM
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Default Re: Rated Challenges Thread

No one wants to step on Geo's toes .

I didn't mean it in that way either. I just mentioned that Geo had started a thread and that it kind of fell down a way...perhaps due to the Bash tourney going on. I also mentioned it to add that he was also creating the games. That's all.
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Old December 18th, 2003, 05:21 PM
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Default Re: Rated Challenges Thread

Huh? Oh, don't worry about me. I have my hands full as it is. If someone else wants to push some games out there I have no problem with it.
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Old December 18th, 2003, 06:43 PM
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Default Re: Rated Challenges Thread

Quote:
Oh, don't worry about me.


But we do, Geo! If it weren't for you a lot of us would never get to play against other humans.

Great! I hope this'll make it easier for players to find opponents.
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Old December 18th, 2003, 11:29 PM

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Default Re: Rated Challenges Thread

I guess I'll use this thread.
1 player looking for oppontent.
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Old December 23rd, 2003, 02:57 AM
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Default Re: Rated Challenges Thread

Here's a couple from me (naturally we'd get someone else to set them up)

Luck of the Draw Challenge
This one would use Puke's Junkyard Mod 2.1(gold). This will test your ability to improvise. If you don't know about this mod it can be found on PBW and here's the readme:
Quote:
Because I like improvisational engineering, mad-max style makeshift-destruction and because of the little something inside all guys that desires to root around a pile of industrial scrap and find some great treasure, (or maybe its just some irrational attraction to girls with English accents) I give you:

*******Puke's JUNKYARD WARS Mod Version 2.1 for SEIV GOLD 1.78*******

Made for the Space Empires IV Play-by-Web community at seiv.pbw.cc, and with special thanks to all the folks on the Shrapnel Games Intel Forums at www.shrapnelgames.com this is the first Version of the mod. Details below:

- made for space empires 4 Version 1.41 on 2001.07.13

- Tech levels edited to remove Applied Research from the list of starting techs, max level set to 0.

- Applied Research no longer exists as a technology in the game (new since v2.0, older Versions allowed AR to be removed at game start).

- Default AI construction types modified to remove research facilities from the Homeworld facility build lists

- Planet ability lists edited to give a vastly increased likelihood for Ancient Ruins to be found, tech levels recovered from ruins has been increased.

- Krsqk has created a superb extended tech tree for use with Version 2.0 of this mod, and it greatly extends the playability of Junkyard Wars games. Krsqk is great, everyone thank him.

The author of this mod disclaims responsibility for any damage it causes, such as your monitor exploding, house burning down, family life falling apart, job loss, loss of sleep, physical and or psychological trauma, the adoption of any pacifist tendencies or the wearing of tie-died clothing and/or crystal jewelry. If the user of this mod begins to believe him/herself to be the reincarnation of Humphrey Bogart, that is indeed the responsible of the creator of this mod, and is a direct result of subliminal Messages placed within this very text file. Furthermore, I claim a 2.5% royalty on any profits you make from the recreation of any Bogart movies, as they are a direct result of the psychosis I have so carefully induced in you.

USE THIS MOD FREELY AND UNRESERVEDLY, Change it if you want. Don't bother to ask. Don't bother to give me credit (But give Krsqk credit if you steal his cool expanded tech tree), I don't really care and I'd rather not have random people emailing me about it anyway. HAVE FUN!

Puke
a.k.a. Luke Miller
a.k.a. Spicy Stringbean
a.k.a. 'ugly hearted little ****'


2001.09.02: updated to Version 1.2 of the mod, changed the events file to style the events after the Junkyard theme. Changed the Ruins chance to fix a problem where only the first two junkheap types were showing up. Added support for Geoschmo's 'none' AI type. Added modinfo.txt for Matryx's modchooser.
2001.10.26: updated to Version 1.3, updated to use the new 1.49 data files
2002.08.27: updated to Version 2.0 for se4 1.78 gold. removed applied research from the tech tree and removed the trait from settings.txt. Incorporated Krsqk's expanded tech tree, which is really great.
2002.09.23: updated to Version 2.1, fixed a typo with Capital Ship Missile sizes.
Number of players: 2(or more if interested)
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: NA
Racial points: Negotiable
Quadrant type: Standard Mid-Life
Quadrant size: Medium
Event frequency: Low
Event severity: Low
Technology cost: NA
Victory conditions: Last man standing
Maximum units: max
Maximum ships: max
Computer players: none
Computer difficulty: NA
Computer player bonus: NA
Neutral empires: No
Other game settings: No intel, no stellar manipulation, no ancient race

High Tech Challenge
This one'd be a fairly normal one-on-one game. All settings negotiable. I'd like; no intel, no stellar manipulation (this can be a gentlemens agreement if you want to have monoliths), no ancient race.
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Old December 22nd, 2003, 05:54 PM
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Default Re: Rated Challenges Thread

Quote:
Originally posted by Nodachi:
High Tech Challenge
This one'd be a fairly normal one-on-one game. All settings negotiable. I'd like; no intel, no stellar manipulation (this can be a gentlemens agreement if you want to have monoliths), no ancient race.
I might be interested in this. I just normally am opposed to High Tech starts is the only reason I hesitate. I think I have played 2 or 3 ever (other then for testing things) and didn't really care for them. Do you play high tech a lot, find it interesting?
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Old December 22nd, 2003, 06:08 PM
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Default Re: Rated Challenges Thread

I've found that high tech games open you up to a different set of tactical questions and possibilities. Expansion is easy because you can colonize any world you find but that goes hand-in-hand with micro-management and the headache of finding out you built the wrong colonizer. OTOH, militarily you really get to show off your ship designs and combined arms tactics. I've learned a lot about the game this way, not that it's helped me in KOTH. As for interesting, the elimination of being able to get a tech advantage over your opponent can make for hairy situations, so yes, I'd say I find them interesting.

I'd be willing to go with colonize own type only to reduce the micro-management if you'd like.
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