universal colonization race advantage
How many points should an advanced trait allowing a "universal colony module" (eg a single module that can colonize rock, ice, and gas) be worth?
I don't think you can give tech for free, so I was thinking of setting it up as a trait tech area with only 1 level costing 5000 points (so that almost anybody can get it in 1 turn).
I was thinking this would be worth 2500 or 3000 points. What do you think?
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