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January 5th, 2004, 07:21 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: New SJ mod
Quote:
Originally posted by Phoenix-D:
And if you reduce the number of points, you change the min/maxing equation. These empires would be competing against each other- if getting to 125 Aggressiveness takes 5000 points, it won't be done by anyone, and it won't be suicidal not to.
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Changing the costs of the characteristics, yes, but just reducing the number of points available to shop with, not really. In vanilla, you have to be able to hit the 120 berserkers, since they will always crop up (due to their effectiveness). Moot, though, for this mod discusion, since the point costs were in fact changed - something I missed earlier.
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January 5th, 2004, 10:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New SJ mod
Quote:
Originally posted by narf poit chez BOOM:
quote:
It also takes up two facility slots per planet, so its a bit more expensive.
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you mean one for fleets and one for ships? There is one facility for the "Academy Classrooms" which has a training rate of zero, but a maximum training amount of 3,5 or 6%
Then there is an "Academy Lab", which provides zero maximum, and 1% rate.
On any particular planet, you get the best of each. So if you have only one facility, you get squat, but if you have both you get 1% rate up to 3/5/6%
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January 5th, 2004, 10:16 PM
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First Lieutenant
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Re: New SJ mod
heh, early contender for clever modding trick of the year...
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January 5th, 2004, 10:58 PM
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Shrapnel Fanatic
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Re: New SJ mod
Except that I came up with it at least a year ago, but never got a chance to use it...
I have updated the preview mod thingy.
http://imagemodserver.mine.nu/Miscel...Jmod_alpha.zip
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January 6th, 2004, 02:49 AM
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Shrapnel Fanatic
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Re: New SJ mod
Yes... SJ and I were talking about that long ago when I noticed a peculiar way to get around his intended path for training facilities in P&N, where you get higher max training levels but slower rates with higher tech level (so max of 10 with +3/turn to max of 20 with +1/turn).
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January 6th, 2004, 04:21 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: New SJ mod
What was a bug, became a feature 
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January 6th, 2004, 04:50 AM
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Shrapnel Fanatic
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Re: New SJ mod
You are starting to sound like a game developer there SJ... 
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