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Old April 8th, 2004, 01:34 AM
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Default Re: New SJ mod

In the vs self game I played for a bit, the battles were very back and forth.

Both sides started one jump from each other, and the fleets of ships would end up dying in huge numbers at the warppoint. First one side would push through and win, crippling most of the enemy. Then the other side would retreat the damaged ships and push back with a fresh fleet.
The original side would be damaged and low on supplies, and take heavy damage. Then they would retreat to make room for the next wave.
Out of the 50 ships involved for each assault, no more than about 3 to 5 would actually die in the 90 rounds of combat.
Most of the ship deaths were from 0-move ships that got stuck in the kill zone for multiple battles.

Plenty of assault fleets would get past the battlezone to drop more troops everywhere, and the low-tech ground combat dragged on with rioting.

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I've made a bunch of bugfixes, and added some big city facilities for starting out on your homeworld.

Resource income has been dropped for a more reasonable fleet size. The homeworld should be able to support about 20 warships.

I've also decided to allow a repair facility. It is an extension of the Resupply Depot available at repair level 3.
Most of your repairs will still be done by drones, but if you have a low-value planet to burn, you can get 1 repair per facility slot per turn.

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I'll be rearranging a few techs once this beta game is over too...
I need to fix the wierd mix of techs you get for each level of physics. (Chemical weapons... and shields at the same time?)
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