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  #1  
Old May 30th, 2004, 03:27 PM
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Default Re: New SJ mod

No way, it's an SJ typo. The emergency build rate should 150% and the slow rate 50%.
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  #2  
Old May 30th, 2004, 03:39 PM
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Default Re: New SJ mod

I think it is indeed a feature, as SJ wouldn't have allowed for unlimited Emergency Build if it was quicker than regular build. This way, you have to put Emergency Build on, lowering your present build rates, in order to increase your building rates later on (once you turn Emergency Build off).

It is a very nice change gameplay wise, but sadly you cannot change the names "Slow Build" and "Emergency Build" as it goes the other way around here.
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Old May 30th, 2004, 03:51 PM

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Default Re: New SJ mod

Wow, what a cool idea...
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  #4  
Old May 30th, 2004, 04:19 PM
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Default Re: New SJ mod

I never thought about it that way. That'd be an interesting way for sure! You have to 'pay for it' in advance rather than later on.
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  #5  
Old May 30th, 2004, 04:45 PM
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Default Re: New SJ mod

I don't think there is anything I can add to this except a confirmation.

Excellent response time, too. I love this forum


-----

As for practical uses of the build rates, I expect it will work very well if you turn it on for your BSYs, and let them build a turn's worth of infantry on repeat build.
Then when you spot the enemy, you can turn it off and pump out the high tech ships you need.

-----

PS:
Sorry for the delay, I almost finished the updates, but got another great idea from IRC.

A racial trait which provides +1 range to ship weapons, and a second which boosts accuracy.

[ May 30, 2004, 15:48: Message edited by: Suicide Junkie ]
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  #6  
Old May 30th, 2004, 05:50 PM
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Default Re: New SJ mod

Hey SJ, i like the idea of replaying organics with workers. I would like to do that im my mod, too. Is it okay with you ? no patent or something ?

ty

[ May 30, 2004, 16:54: Message edited by: Ragnarok-X ]
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Old May 30th, 2004, 06:01 PM
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Default Re: New SJ mod

Sure.
You can grab my little worker-guy recolour from pictures/general.bmp

----

Updated!
http://imagemodserver.mine.nu/other/...miscellaneous/

EDIT:
Oopsy... the changes I made to sat stuff is useless since sats aren't sats anymore...
One more tweak coming up.

EDIT2:
Alrighty. NOW it should be good

You've now got two variations on satellite tech.
The civilian sats:
- Deployable by ships
- Maintenance Free
- Can be equipped with 10-20MW microwave relays
- Limit 5 per sector
- Cannot carry weapons

The War sats:
- Can carry weapons
- Maintenance Free
- Unlimited number per sector
- Must be built in-place
- Require repairs

[ May 30, 2004, 18:12: Message edited by: Suicide Junkie ]
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