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June 6th, 2004, 09:21 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: New SJ mod
Quote:
Originally posted by dumbluck:
this is odd. I've got a race that consistantly starts with a higher population than the planet can hold. The only advanced traits for the race are Rock Natives and Naturalists. Unless, of coarse, it's just that I've been away so long that I'm reading the game display wrong...
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Probably the Naturalists trait that's doing it - it reduces your max. storage capacity, but it doesn't affect your starting population.
Good to see you back around here, dumbluck 
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June 6th, 2004, 08:19 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: New SJ mod
Thanx. It's good to be back, even if I am stealing the wife's toy to do it.... 
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June 8th, 2004, 03:03 AM
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Lieutenant Colonel
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Re: New SJ mod
Edit: Erroneous bug report edited out. Must remember to make sure that I’ve downloaded ALL of the Image mod’s various files before playing a modded game...
[ June 08, 2004, 02:37: Message edited by: dumbluck ]
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June 8th, 2004, 04:39 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New SJ mod
 Aren't there any questions only I can answer? 
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June 9th, 2004, 07:37 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: New SJ mod
How tall are you?
Well, you wanted a question only you could answer...
...on this forum at least...
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June 10th, 2004, 12:06 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New SJ mod
Actually, I seriously don't know the answer to that one...
It would also depend morning or evening...
Tesco or the Cap'n could probably guess better than I could, actually.
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June 10th, 2004, 05:49 PM
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Colonel
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Join Date: Feb 2001
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Re: New SJ mod
OK it may have been stated allready, what facility gets Rads in this mod, found the farmer haveing tuff time with the rads (not the name in the Mod)
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