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June 11th, 2004, 04:53 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New SJ mod
Quote:
Originally posted by mottlee:
The "Rad" Facility generates 0 "Rads" the big facility works I have not built the one that works with the sun yet, when I get home I can send turn file
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The fusion reactors use the new points generation ability.
I know that dosen't show up in your reports, but it DOES get added to your storage totals.
PS:
I've got an alternate lightningbolt icon, which looks a little better, I think...
http://imagemodserver.mine.nu/other/...Mods/GritEcon/
[ June 11, 2004, 17:38: Message edited by: Suicide Junkie ]
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June 11th, 2004, 06:57 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: New SJ mod
An interesting by-product of SJ's maintenance for facilities could be automatic resource conVersion facilities.
You'd use the resource generation ability with a negative amount for one resource, and a postive amount of resource generation ability for the converted resource.
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June 11th, 2004, 07:02 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: New SJ mod
Agreed Captain, this is almost a must.
[ June 11, 2004, 18:04: Message edited by: JLS ]
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June 11th, 2004, 07:47 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: New SJ mod
You can even convert resources to research/intel points
And vice versa of course - useful option for late game when you have nothing usefull to research.
[ June 11, 2004, 18:54: Message edited by: aiken ]
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June 12th, 2004, 12:01 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: New SJ mod
Quote:
Originally posted by Suicide Junkie:
quote: Originally posted by mottlee:
The "Rad" Facility generates 0 "Rads" the big facility works I have not built the one that works with the sun yet, when I get home I can send turn file
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The fusion reactors use the new points generation ability.
I know that dosen't show up in your reports, but it DOES get added to your storage totals.
PS:
I've got an alternate lightningbolt icon, which looks a little better, I think...
http://imagemodserver.mine.nu/other/...Mods/GritEcon/ OK so I will not "See" it NP I can live with that 
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June 28th, 2004, 05:20 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: New SJ mod
SJ, this is still Beta? weapons will not go above Lvl 1 for the most part are you still working on it?
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Kill em all let God sort em out
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June 28th, 2004, 05:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New SJ mod
Yeah, I still need to grid tech the weapons, but that will just allow improvements to cost/power/etc rather than major differences.
Missile weapons level 2 gives you the ability to shoot down missiles with your fighters, so I made that available.
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I'll be done university in August, and then I'll have plenty of time to finish all these things up.
For now just tweaks and bugfixes.
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