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  #1  
Old July 11th, 2004, 03:22 PM
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Default Re: New SJ mod

Kewl! BTW what are you studing for? what major?
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Old July 11th, 2004, 05:15 PM
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Default Re: New SJ mod

I'm in Math -> Computer Science with Physics as a minor.
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Old July 11th, 2004, 08:00 PM
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Default Re: New SJ mod

I was going for MBA till I put my back out and the meds made it so I could not think right, I could read the same line 4X and still not understand it..
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Old July 25th, 2004, 01:22 AM
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Default Re: New SJ mod

*Carefully bumps the thread, and tells SJ how great his mod is*

A small bug report so that my post will not be *completely* useless (not that this is an world-shattering problem):
The description for the Microwave Power Relay components is wrong, as it is the one for remote mining (while Microwave Power Relay use the Generate point ability).
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Old July 24th, 2004, 07:59 PM
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Default Re: New SJ mod

Things I like so far, you can have more than 1 space yard on planet, build times look to be more realistic.
What I do not like, is the build time for ring world componets etc with space yard ships, may be right time wise but in a game you will never build one

Bug: supply componet 3,4 and 5 all have the same number but abilitys do change

[ July 24, 2004, 19:01: Message edited by: mottlee ]
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Old July 24th, 2004, 08:46 PM
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Default Re: New SJ mod

Speaking of Ringworlds/Sphereworlds: choosing the wrong colony tech can have other consequences besides being very annoying for the game. Ringworlds/Sphereworlds are of your colony type and atmosphere, so a player picking Gas as his colony type, and then choosing Ice Natives, would have the very nice surprise of seeing an uncolonisable Ringworld. *Gloats at the thought*

SJ has written in the todo list that he intends to reduce the size of Stellar Manipulation components, so it should make these Ringworlds/Sphereworlds a bit more affordable (and so more Emperors will be able to satisfy their Imperial Egos).
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Old July 24th, 2004, 11:54 PM
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Default Re: New SJ mod

1)
The microwave relays say "Generates X Megawatts of power."
There is no remote mining option for power...

Did you want it reworded or detailed more?

---

2)
Oooh, the roman numeral!
Fixed.

---

3) What you can do to help right now is:
- Use Ebuild to store up construction rate for your big push to the ringworld
- Build the plating and cables at your planet, to make use of the fast build rates. (It dosen't have to be at the star Last I heard)
- Bootstrap up to a 4000 kt base spaceyard in order to speed up the building of the activation component. (Build a 2k, have it build a 3k, and have the 3 build the 4)
- A retroseries may be your best bet for actually completing the ring generator component... Exponential growth and all
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