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July 24th, 2004, 11:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New SJ mod
1)
The microwave relays say "Generates X Megawatts of power."
There is no remote mining option for power...
Did you want it reworded or detailed more?
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2)
Oooh, the roman numeral!
Fixed.
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3) What you can do to help right now is:
- Use Ebuild to store up construction rate for your big push to the ringworld
- Build the plating and cables at your planet, to make use of the fast build rates. (It dosen't have to be at the star Last I heard)
- Bootstrap up to a 4000 kt base spaceyard in order to speed up the building of the activation component. (Build a 2k, have it build a 3k, and have the 3 build the 4)
- A retroseries may be your best bet for actually completing the ring generator component... Exponential growth and all 
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July 25th, 2004, 09:39 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: New SJ mod
Ah, I was speaking of the level II and III descriptions. The description for level I works fine. That will teach me to check for level I, even when level II is the same as level III.
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July 25th, 2004, 03:43 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: New SJ mod
As far as I can tell you can only use bases fo ring/sphere world comps there is no ship large enough for them and then move and a base can not use engines to move to a star.
(Edit) E-build goes slower (on mine at least)
[ July 25, 2004, 14:44: Message edited by: mottlee ]
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July 25th, 2004, 04:43 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New SJ mod
Quote:
Originally posted by Alneyan:
Ah, I was speaking of the level II and III descriptions. The description for level I works fine. That will teach me to check for level I, even when level II is the same as level III.
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Ooooh, I was looking at the ability descriptions
Component descriptions fixed.
Quote:
Originally posted by mottlee:
As far as I can tell you can only use bases fo ring/sphere world comps there is no ship large enough for them and then move and a base can not use engines to move to a star.
(Edit) E-build goes slower (on mine at least)
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Yes, but I believe the plating/cables only have to be somewhere in the system, not right on the star.
By turning on E-build, you start saving up construction rate.
It goes slower at first, then when you turn off Ebuild, you get a burst of speed.
Overall, your SY will put out the same amount of production, but if its idle, you may as well save half that rate for a rainy day.
Also, at the beginning, your homeworld will probably be able to pump out colony ships and scouts 1 per turn, even at half rate.
So, you can store up rate with Ebuild, and then when you need to build your 600kt warships (or ringworld parts), you can turn it off and pump them out faster.
[ July 25, 2004, 15:44: Message edited by: Suicide Junkie ]
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July 25th, 2004, 11:31 PM
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Colonel
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Join Date: Feb 2001
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Re: New SJ mod
I thought the componets needed to be at the star...OK I will give that a try, and will try the E-build too, sounds confusing but I think I understand 
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July 25th, 2004, 11:39 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: New SJ mod
Quote:
Originally posted by Suicide Junkie:
I believe the plating/cables only have to be somewhere in the system, not right on the star.
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Whoa!
Is this true in Stock SE IV?
This would change a great many things.
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July 26th, 2004, 01:32 AM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: New SJ mod
Quote:
Originally posted by Loser:
quote: Originally posted by Suicide Junkie:
I believe the plating/cables only have to be somewhere in the system, not right on the star.
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Whoa!
Is this true in Stock SE IV?
This would change a great many things. No. They have to be on top of the star in stock.
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