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  #11  
Old December 23rd, 2003, 02:39 AM
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geoschmo geoschmo is offline
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Default Re: Mothball Mutiny Surprise: is this a bug?

This is very odd. I was running a test so I could see what you were talking about here. But I have been unable to use insurection to take a mothballed ship away from another player. If I unmothball the ship, I can insurrect it every time, but when it's mothballed the project fails every time. The empire I am insurecting it from has no intel production so should not be able to stopp any attacks.

Loser, what Version are you playing? Is it a simultaneous turn game? I would like to figure out what the reason for the discrepancy here is.

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  #12  
Old December 23rd, 2003, 01:56 PM
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Default Re: Mothball Mutiny Surprise: is this a bug?

Quote:
Originally posted by Loser:
It is quite likely you are correct, Geo. If other ships over the homeworld were also unmothballed I would feel quite certain that you are completely correct. Even without that reassurance I feel safe in assuming that the scenario you have describe accurately describes a series of poor decisions on my part.
My Mediocre assumptions are now standing corrected.
I'll be less stupid tonight when I'll go to sleep, but not less Mediocre.

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  #13  
Old December 24th, 2003, 02:17 AM

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Default Re: Mothball Mutiny Surprise: is this a bug?

Right or wrong, you are winning. Gratz.

I did hold off your Intel attacks for a good length of time, though. That was all the counter-int I'd saved up since I started that game, on top of everything Geo had in there from before I took over.

[ December 23, 2003, 12:18: Message edited by: Loser ]
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