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  #1  
Old December 26th, 2003, 12:04 PM
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Default Re: Ship/Fleet experience

I made some extra testing and found out that the fleet experience is a bit random. I had a fleet of 30 warships and 72 unarmed escorts. Sometimes the fleet of warships get 1% of experience, sometimes 2%.

I didn't get any experience to fleets at first because I used too few ships. It requires about 50 ships to get 1% of experience.

I encounted a minor bug when I tested this. The bug concerns only turn based movement games. If two players have fleets with same index and other one uses the "remove all ships from fleet"-button both fleets disappear. The index is same if both fleets have the same default name, for example Alpha Fleet. It doesn't matter which the name actually is.

I've posted the bug and question about fleet experience to Aaron.
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Old December 30th, 2003, 10:29 PM
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Default Re: Ship/Fleet experience

Quote:
Originally posted by Asmala:
...

I didn't get any experience to fleets at first because I used too few ships. It requires about 50 ships to get 1% of experience.

...
About 50 ships where? Enemy ships destroyed? I'm sure it doesn't require 50 ships in your own fleet, because I've had smaller fleets gain experience.

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Old December 30th, 2003, 11:49 PM
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Default Re: Ship/Fleet experience

I think it's actually enemy ship tonnage being around 150*50, I remember getting experience from my fleets destroying an AI fleet of 15 baseships. It might also have something to do with whether the enemy ships are armed or not... picking off helpless transports and colony ships never seemed to gain any fleet experience.
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Old December 31st, 2003, 06:47 PM
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Default Re: Ship/Fleet experience

Quote:
Originally posted by PvK:
About 50 ships where? Enemy ships destroyed? I'm sure it doesn't require 50 ships in your own fleet, because I've had smaller fleets gain experience.
About 50 ships in enemy fleet. I didn't notice any difference if I had 10 or 100 ships in my own fleet. Also I didn't notice any difference between escorts and baseships, but all of those ships had minimum components. Perhaps the fleet experience is dependent on damage inflicted, that would explain why my test fleets got so few experience.
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Old January 1st, 2004, 02:55 AM
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Default Re: Ship/Fleet experience

Ok.

More data: I've just played a game where a fleet of four ships (3 battle destroyers and a repair destroyer) went from 20 to 21 experience after destroying 16-19 enemy ships, in about 10-13 different battles. Note that even after the first battle, it went from showing "Veteran (+20)" to "Elite (+20)", indicating that even in the first one-ship engagement, it gained some fractional experience, though not enough to go up a full +1.

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Old January 1st, 2004, 04:11 AM

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Default Re: Ship/Fleet experience

Well im thinking that perhaps a bigger kill is worth more in terms of % experience - but depending on the ships in the fleet 6 kills for a 6 ship fleet is 1% on 1% for each kill. Perhaps having (fleet experience) and then individual ship experience within the fleet is more useful - you can also get technology that allows experience to be interlinked within the fleet.

Id like to see some diversification or different experience type for specific ship types

Ship boarding experience
Defensive expereince
Attack experience

Doing this would add to the complexity of the game and is probably more an idea for SE5 if that is ever realised but gives some complexity and food for thought.

In terms of the experience formula i guess the game programmers have to keep some cards close to their chest.
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