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January 24th, 2004, 10:23 PM
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Lieutenant Colonel
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Re: Why game is so easy?
However Fyron, the time it takes to re-supply a Colony with Population relatively is the same time as with se4 when you have Pop transports on the way or with the Colony Ship (1 Turn)
[ January 24, 2004, 20:30: Message edited by: JLS ]
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January 24th, 2004, 10:25 PM
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Shrapnel Fanatic
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Re: Why game is so easy?
Which REQUIRES population transports going to all planets to get them up and running, which slows things down tremendously....
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January 24th, 2004, 10:31 PM
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Re: Why game is so easy?
But even without fresh pop as soon they land it is about 5turns (FIVE) for a resource Facility and 4turns (FOUR) for a research.
Depending on your race, etc
[ January 24, 2004, 20:31: Message edited by: JLS ]
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January 24th, 2004, 10:33 PM
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Lieutenant Colonel
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Re: Why game is so easy?
Quote:
Originally posted by Imperator Fyron:
Which REQUIRES population transports going to all planets to get them up and running, which slows things down tremendously....
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Exactly, this is why the AIC OS* FREE starting trait (OPTION) is so neat for those who do not like Star liners or micromanage se4 Pop Transports, it increases the game pace.
[ January 24, 2004, 20:36: Message edited by: JLS ]
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January 24th, 2004, 10:37 PM
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Shrapnel Fanatic
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Re: Why game is so easy?
Quote:
Originally posted by JLS:
But even without fresh pop as soon they land it is about 5turns (FIVE) for a resource Facility and 4turns (FOUR) for a research.
Depending on your race, etc
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Which is still very slow, given the low amount of resources they produce!
[ January 24, 2004, 20:47: Message edited by: Imperator Fyron ]
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January 24th, 2004, 10:47 PM
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Re: Why game is so easy?
OK. Now you move to this statement.
Fyron, AIC has always been designed with the intent to have less ships in play then se4.
This may make for a more manageable LAN and Multiplayer game… Some players may not like to manage tons and tons of ships 
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January 24th, 2004, 10:51 PM
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Re: Why game is so easy?
I think we are getting really far from the original point of the suggestion, to make a Version of AIC that is more akin to the stock game than to Proportions... none of the human player options come close. 
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