.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2004, 01:57 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Why game is so easy?

I experimented a little and think it is possible to get AIC games almost the same momentum as an unmoded game (first 30-40 turns will be slow still). Basically, your race setup should have O1 and MP options. Pour racial points into Propulsion Experts and max out research and construction. Research Fast Colonizers and contr-terran engines ASAP. That will give colony ships speed 5 - almost like normal game. O1 option will remove the need for population transports. MP will give you Research centers and Miners with 50% extra output - to compensate for slower building rate. Finally, construction bonuses/penalties add up, not multiply. That means if you have -75% from low population and +25% from the race ability, fresh colony will have only -50% construction. Ten turns later with O1 and it will build basic buildings in 2 turns ! Of course, if you run into xenophobic AI, all plans off.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #2  
Old January 26th, 2004, 02:58 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Why game is so easy?

First 30-40 turns being overly slow is generally very detrimental to PBW games... and forcing everyone to have vastly similar empires just to play is not a good plan.

[ January 26, 2004, 00:59: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old January 26th, 2004, 03:23 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Why game is so easy?

fyron.... kwok names each ship differently.

you will never see adjate 0075 on his ships...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #4  
Old January 26th, 2004, 03:30 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Why game is so easy?

Quote:
Originally posted by tesco samoa:
fyron.... kwok names each ship differently.

you will never see adjate 0075 on his ships...
Sometimes I'll name support ships (repair, supply, resource, transports) with numbers, for example UJFS Replak 01, or UJFS Suplik 01. But all military ships get names for sure!

Sometimes I think it takes longer naming the ships than giving orders in some PBW games.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #5  
Old January 26th, 2004, 03:42 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Why game is so easy?

Quote:
Originally posted by tesco samoa:
fyron.... kwok names each ship differently.

you will never see adjate 0075 on his ships...
Umm... duh... that is exactly what he said... Nothing I said would indicate otherwise.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old January 27th, 2004, 02:58 AM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: Why game is so easy?

Quote:
Originally posted by oleg:
I experimented a little and think it is possible to get AIC games almost the same momentum as an unmoded game (first 30-40 turns will be slow still). Basically, your race setup should have O1 and MP options. Pour racial points into Propulsion Experts and max out research and construction. Research Fast Colonizers and contr-terran engines ASAP. That will give colony ships speed 5 - almost like normal game. O1 option will remove the need for population transports. MP will give you Research centers and Miners with 50% extra output - to compensate for slower building rate. Finally, construction bonuses/penalties add up, not multiply. That means if you have -75% from low population and +25% from the race ability, fresh colony will have only -50% construction. Ten turns later with O1 and it will build basic buildings in 2 turns ! Of course, if you run into xenophobic AI, all plans off.
Ten turns later with O1 and it will build basic buildings in 2 turns !
I like your idea Oleg

And regarding AIC zeno races, if you run into a Human Player that does not want you to pass the same is also true, good thing there are only 2 xenos players in AIC

[ January 26, 2004, 12:59: Message edited by: Grand Lord Vito ]
Reply With Quote
  #7  
Old January 26th, 2004, 03:07 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: Why game is so easy?

Quote:
Originally posted by Vasiliy:
Hi

I set Computer Player Difficulty/Bonus in High. But it is very easy to defeat all computer players anyway.

How I can create more hard game?

Thanks

Vasiliy
Try the AI Campaign MOD.
The AIC AI is awesome
Be warned (Play the AIC at NO or just a LOW AI bonus at first.)

In AIC I can beat the AI in a medium setting, but it is very rare.
If you set the Computer to Medium or Hi in AIC it will be more of a chalange then you want. This setting is used in AIC Multiplayer games.

[ January 26, 2004, 13:16: Message edited by: Grand Lord Vito ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.