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January 9th, 2004, 06:50 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New PBW game - Great Experiment 3
Quote:
Originally posted by alarikf:
You can count me as one of those dips who didn't realize the value in taking the natural merchants trait. At least I know that all my spaceports will be useless to everyone when y'all capture them!
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I don't think you are a dip. Given enough resources at start to build a space port and a couple mineral faciliites not taking natural merchants equates to about a five turn head start for everybody else. That is big, but not everyone will agree that it's worth 1000 points. It depends on your play style, and how long you expect to Last in the game how much of a difference that five turns will make.
On the other hand, with only 5K reasources to start, natural merchants would have been an absolute neccesity. Without it you would not have enough to build a space port and a couple mineral facs and your economy dies. The result would be everybody that didn't take it would be dead in the water. I just don't see this as very fun, even for those of use that took it. It's a crudy way to win if your opponent can't even get off their homeworld.
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January 10th, 2004, 10:02 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: New PBW game - Great Experiment 3
A while back, you implied that you had run games wherein the players started with *only* a set number of colony ships, and no planets.
I am interested in starting a game like that (I always have been, really) but not sure how exactly such a game would be created. Camn you tell me how I would go about doing that? For that matter, how did you make it so the TGE III game starts like it does?
Thanks,
Alarik
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January 11th, 2004, 05:21 AM
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General
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Re: New PBW game - Great Experiment 3
Sigh.....
Only turn 2 and already past the turn deadline.
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January 11th, 2004, 05:24 AM
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Shrapnel Fanatic
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Re: New PBW game - Great Experiment 3
Start the game and control all human empires. Build 3 colony ships, then scrap everything on the HW, space the people, and abandon it. Then, once all empires have just the 3 colony ships, put it on PBW and get going.
With TGE III, Geo used a mod to generate turn one that made the HW planets have 1 max pop and 0 max facility spaces, so they start out empty. Then, he processed a turn with stock SE4 to get it back to stock and uploaded that as the first turn on PBW.
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January 11th, 2004, 10:36 AM
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First Lieutenant
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Location: France
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Re: New PBW game - Great Experiment 3
Quote:
Originally posted by Slynky:
Sigh.....
Only turn 2 and already past the turn deadline.
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Sigh.....
Me miss autoturns.
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January 12th, 2004, 07:10 PM
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Lieutenant Colonel
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Re: New PBW game - Great Experiment 3
I am SO looking forward to next turn. I think I'll have...A facility!
woo hoo!
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January 12th, 2004, 07:38 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: New PBW game - Great Experiment 3
and you'll say 'NI!' until you get one?
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