.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 30th, 2003, 09:46 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Planetary Assault: What gets damaged first?

Units take damage before facilities and population. Weapon Platforms get destroyed before other units. Units are destroyed randomly, though in favor of fewest hit points being destroyed first (but not always). Facilities and population take damage at the same time.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old December 30th, 2003, 09:49 PM

ajohn505 ajohn505 is offline
Private
 
Join Date: Feb 2002
Location: Midwest, USA
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
ajohn505 is on a distinguished road
Default Re: Planetary Assault: What gets damaged first?

Thanks for the quick reply.

I've forgotten how fun this game is. I'm still playing the original Version of SE:IV. How much better is Gold anyway?

For the first time in my SE:IV career, I'm learning to use the various "list screens" (building queue, planet list, etc) to effectively manage my empire... rather than clicking around the map and hoping I don't forget any planets.
Reply With Quote
  #3  
Old December 30th, 2003, 09:54 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Planetary Assault: What gets damaged first?

The ability to add stuff to multiple build queues greatly reduces some needless micromanagement.

Plus, there are a lot of mods available only for gold (because they are only possible under gold). Gold is well worth it.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old December 31st, 2003, 12:20 AM

ajohn505 ajohn505 is offline
Private
 
Join Date: Feb 2002
Location: Midwest, USA
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
ajohn505 is on a distinguished road
Default Re: Planetary Assault: What gets damaged first?

Ah... adding to multiple build queues. That has to frickin' rock.

Actually, that simple fact alone makes me want to shell out for SE:IV Gold.
Reply With Quote
  #5  
Old December 31st, 2003, 12:57 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Planetary Assault: What gets damaged first?

I think Gold is better in a large number of ways, which combine to make it a much better game overall.

PvK
Reply With Quote
  #6  
Old December 31st, 2003, 01:28 AM

ajohn505 ajohn505 is offline
Private
 
Join Date: Feb 2002
Location: Midwest, USA
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
ajohn505 is on a distinguished road
Default Re: Planetary Assault: What gets damaged first?

Care to list some of the reasons? I haven't been able to find a review or feature list that compares the two.

I hate to hijack my own thread this way, but....
Reply With Quote
  #7  
Old December 31st, 2003, 02:15 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Planetary Assault: What gets damaged first?

Well one of the best ways to see what's changed is to read the change history since 1.49 (the Last pre-Gold Version).

Some of the changes that make the most difference for me include:

* Player move sequence in combat is no longer determined unfairly by player number on the player list.

* Various modding improvements that make mods like Proportions possible, changing the size of population units, allowing mounts to do interesting things such as affecting specific component families and not just weapons, slowing the population reproduction rate to less than "insanely fast", and additional weapon damage types (1/4 damage to shields, etc.). And of course, the various mods and mod improvements this has inspired.

* Added entries in settings.txt that affect the way some game mechanics work.

* Improved sound effects.

* Having shields protect against engine-destroying weapons.

* Increased ship and unit limits from 5000 to 20000 per empire.

* Having planetary bombardment not shoot off the troops during Strategic combat, so troops can serve more of a purpose than before.

* Drones.

* Tons of bug fixes.

* AI improvements.

* Improvements to game mechanics such as fixing the silly ways that special armor types worked (or didn't work); improving the supply system (more effects, etc), huge formations of ships, improved retrofit limits, crew conVersion, etc.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.