
December 31st, 2003, 06:59 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Yet More NON-Newbie Questions ;)
Can't answer all your questions, but I'll do the ones I can...
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Originally posted by Deathstalker:
Mine Warheads, do the alternate damage types work correctly (ie, engines only, weapons only, boarding parties only, etc) and do these abilities work on Drone warheads or fighter warheads as well??
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For mines, they work, excluding the ones that don't make sense like plague (mines don't hit planets) and shield piercing (shields are no defense against mines anyway). Drone warhead damage types currently don't work, but they'll be fixed in the final patch. Dunno about fighters...
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Settings question, 'Defending units per population' (ie, militia), do I get more militia by raising this number or lowering it?
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Pretty sure that's a typo and it actually controls how many POPULATION you need to get one MILITIA unit. So raising the number would reduce the number of militias.
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Launching mines from a planet, even with this option disabled I can still manually (not sure about simult or auto) launch mines from my planets. (ie, Launch from planet:False).
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I would think that setting launch from planet to false would prevent you from launching from planets, but there could always be a bug...
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Do Baseships ever get fleeted?? or are they always loners? And if so is there any way to make regular attack ships above 1499kt in size.
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What, you've never run into the 300 baseship fleet of doom? They're just ships like any other... or are you referring to the AI? If so, I have no idea; I've never been much for messing with AI's.
edit: I hate quote tags 
[ December 31, 2003, 17:00: Message edited by: Ed Kolis ]
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