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January 4th, 2004, 11:06 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Are We Evil?
Quote:
Originally posted by Puke:
quote: Originally posted by Atrocities:
I would much rather have slaves then crispy fried corpses.
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what if they were battered and breaded, and then dipped in a nice honey dijon sauce? No thanks man. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 5th, 2004, 02:01 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Are We Evil?
Loser you are correct. I have never taken a world with 16 Billion beings. Someone here a bouts did the nubmers on it. It takes a lot more than 200 troops.
Maybe someone can set up a senario to test it.
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January 4th, 2004, 06:34 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Are We Evil?
From the standpoint of the game, there are several AI races who have gladly glassed my planets, and I take no pity on those. I have at times gotten along fairly well with others, at least until my growth becomes astonishing and I turn into a vile race. I suppose I'm just new enough to mods that I have yet to have one of my planets captured.
From an economic standpoint, I see that capturing planets increases one's score more quickly than glassing and recolonizing them. I have not yet tried capturing an Ork planet, but I suspect it will be costly in more ways than one.
__________________
The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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January 4th, 2004, 07:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Are We Evil?
Quote:
Originally posted by Gryphin:
Loser you are correct. I have never taken a world with 16 Billion beings. Someone here a bouts did the nubmers on it. It takes a lot more than 200 troops.
Maybe someone can set up a senario to test it.
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So use troops that have 1 weapon and the rest shields. Lots of larger transports. 
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January 4th, 2004, 09:00 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Are We Evil?
the most efficient way to design troops, unless you want to go really crazy and have only one ECM and one sensor per stack, is to make two kinds of troops: one with all shields and an ECM module, and one with all guns and a sensor module.
load them in the transport so that the shield troops are the first down, and take fire first, and you should be able to capture darn near anything. especially if you are attacking with two whole transports of troops, and the first transport contains nothing but shield troops, and the second contains nothing but gun troops.
Or, if you are playing Porportions, a thousand infantry can conquer danm near anything, and isnt that hard to produce. In fact, I dont usually bother researching troops in Porportions, unless im playing against a person.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 4th, 2004, 09:30 PM
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National Security Advisor
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Re: Are We Evil?
Wiping out civilian populations for covenience and fun? I'd say that counts as evil.
Worse, is programming a game where it happens on accident sometimes. Malfador is extra-evil!
PvK
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January 5th, 2004, 01:21 AM
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Lieutenant General
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Re: Are We Evil?
how about blowing ten millon people out an airlock into the stratosphere, just to make room for one million people whom breathe the right atmosphere?
or blowing up a planet full of people, because you want to rebuild it as a different type or atmosphere?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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