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January 15th, 2004, 05:25 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Requested new features for SE:IV
Continue the free patches and have 3 monthly paid upgrades and also automatically upgrade the game CD with the same thing. This would generate more money for the game maker and lead hopefully to more time and a better game long term. They need to take profits and make the game better - but i can see how some wouldnt agree with me just throwing around ideas
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January 15th, 2004, 05:46 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Requested new features for SE:IV
Erm... MM has made SE4 much better than it was for years, for free. Discounting the Gold upgrade, there have been a lot of free patches, and lots of added features. This game is definitely a lot better now than when it first came out.
[ January 15, 2004, 03:46: Message edited by: Imperator Fyron ]
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January 15th, 2004, 05:51 AM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Requested new features for SE:IV
Well that is good - i was just thinking that the programmers might pick up another revenue source. ?
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January 15th, 2004, 03:29 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Requested new features for SE:IV
Well, there's what Strategy First does. Have a network which you can Subscribe to and get free upgrades that way. I did that because it was only $30, but to renew it when it runs out will cost me $60, and that's a little too steep. Maybe if they made that a lifetime subscription for that price, I'd do it. But not a yearly charge.
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January 15th, 2004, 07:50 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Requested new features for SE:IV
Such systems just invite piracy...
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January 19th, 2004, 01:55 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Requested new features for SE:IV
how about a little button on the build menu that you can click on for launch units... Remove that tedious build and then next turn launch and then hit repeat...
Personally for SEV I would like the option that the build unit builds and launchs automatically turned on... You have to turn it off... Or it turns off automatically when you hit max units for that area ( if on repeat build ) and clears the que...
Another thing i would like is Mines... If you cannot see them you cannot sweep them... And If you can detect and sweep them it slows you down an number of movement points... Based on the number of mines and the mine level ( ie size in this game and damage size )
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January 19th, 2004, 02:34 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: Requested new features for SE:IV
I'd like to have the ability to copy Enemy Ship Designs. If you capture an enemy ship, you should be able to select that design and 'copy it' or 'upgrade it' to the latest technology that you have.
Then you would be able to obtain an old 'Racial Trait' Ship design, upgrade it with your parts, without changing any of the 'Racial Trait' parts, and have a unique ship.
This would add a new dimention for allied games, where with no Racial Traits, you could Buy and upgrade Organic Armored, Talisman, Psychic ships from your allies.
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January 20th, 2004, 06:01 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Requested new features for SE:IV
Quote:
I'd like to have the ability to copy Enemy Ship Designs. If you capture an enemy ship, you should be able to select that design and 'copy it' or 'upgrade it' to the latest technology that you have.
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yeah, this would be really nice for retrofitting captured enemy ships, or designing out those unrepairable organic weapons & armour.
One thing I'd love to see is a change to the pathifinding routines, so that if a ship's route takes it near a friendly supply depot, it will check to see if it can detour through the depot without expending any extra movement points and, if it can, do so.
Obviously I don't know how much work this alteration would need to implement, but I imagine that it would be fairly minimal, yet it would take a hell of a lot of irritating micromanagement and pointlessly stranded ships out of the game. Perfect final patch material, IMHO.
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January 20th, 2004, 09:19 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Requested new features for SE:IV
well, send it.
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January 21st, 2004, 03:13 PM
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General
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Re: Requested new features for SE:IV
i did- Last year somewhen. Aaron responded with a message that said (more or less) "thanks very much, I'll add it to my list of >1000 suggested features." I'm not holding my breath=-)
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