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January 11th, 2004, 09:02 PM
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Shrapnel Fanatic
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Re: SE4 TCP/IP use poll
nm
[ January 11, 2004, 19:04: Message edited by: Imperator Fyron ]
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January 12th, 2004, 06:44 AM
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Shrapnel Fanatic
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Re: SE4 TCP/IP use poll
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 12th, 2004, 08:18 PM
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General
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Re: SE4 TCP/IP use poll
I think that means 'no message', i.e. Fyron edited away a post that he couldn't delete.
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January 12th, 2004, 10:33 PM
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Shrapnel Fanatic
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Re: SE4 TCP/IP use poll
Well nm usually means either "nevermind" or "not much"...
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January 13th, 2004, 07:35 PM
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Shrapnel Fanatic
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Re: SE4 TCP/IP use poll
Quote:
I didn't know there was a way to play via TCP/IP, or I've never successfully used TCP/IP to play even part of a game.
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You know... this answer should have been split into two parts... the two different answers are completely different, and it makes that 45% that chose it not a very useful figure...
But anyways... here is a new question for you:
If someone were to set up a TCP/IP site to help organize such games and find players to play with, would you play TCP/IP more often?
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January 19th, 2004, 06:47 PM
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Corporal
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Re: SE4 TCP/IP use poll
Tried TCP/IP Last night for the first time. 2 humans & 6 computer opponents. Both of "us" had to disable our firewalls to receive files. The game worked without any problems. One thing, though, the host has access to all races. Passwording prevents said access. All in all, we were pleased with how the game played. Faster then hotseat!  . I have not tried PBW yet.
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January 19th, 2004, 07:50 PM
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Shrapnel Fanatic
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Re: SE4 TCP/IP use poll
When you load up a PBEM game, you are shown the list of all races to choose from, and can access any of them if you know their passwords or they have none. If the host logs in as the host with the game master password, he has access to changing any empire's password, amongst other things. So, it is not unexpected that the host would have complete access to the game.
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