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March 6th, 2001, 01:58 AM
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National Security Advisor
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Re: Twin Galaxies Championship Scores
Well, if they do end up sending me the prize, I'll have to buy you a beer Drake.
Kind of feels like I won a golf tourney because I'm the only one able to finish 18 before the rain started. Not exactly how I wanted to win it.
I think I'll try to finish my Last game anyway. At least then I won't feel so bad...
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March 6th, 2001, 02:32 AM
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Lieutenant Colonel
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Re: Twin Galaxies Championship Scores
Just curious... I haven't participated in the Twin Galaxies competition since I have the beta Version and not the wide-release Version...
And in my current game, on turn 85, I have 4.5 million as my score, and all of you are saying you have scores of hundreds of millions? I got 192 planets, including all my original homeworlds, at least one homeworld of 6 other races, producing 1.3M resources/turn and 302.5K intel points. Total population is 292.8B, I have 3768 units, 301 ships, and 19 bases...
I got all that, which in my experience with the game, is a whole lot, and I'm left wondering...
How did everyone get scores that high?
I would attach my *.gam file, but it's well over 1/2 a megabyte and in the latest beta Version, so nobody could load it anyway 
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
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March 6th, 2001, 03:22 AM
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Captain
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Re: Twin Galaxies Championship Scores
The players with the scores in the hundreds of millions have 500 planets full of Monolith III facilities that bring in all three resources. In addition, they have improved their planets so that many planets are maxed out at 250% for all three resources. There are facilities which improve the resource output at a planet by 30% and a system by 30%. You also get a nice production bonus if your populations is maxed out. On ringworlds, the pop. bonus is 100% at a certain population level. The top players will have converted all asteroids to planets and put a ringworld around every start. They'll get 50 million points alone from having 2000 starbases.
Also, when playing for score, they are eliminating all 10-15 computer opponents using the AI surrender domino effect which lets you assimilate all of them in about 20-25 turns.
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March 6th, 2001, 03:28 AM
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Private
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Re: Twin Galaxies Championship Scores
will....
to give you a comparison, here's some stats from my game:
final score: 129.7M; resources: 16.4M; research: 450K (down from a high of 1.3M); tech levels: 315 (research tree completed on turn 104); systems: 30; planets: 329; population: 400.5B; units: 214069; ships: 7012 (90% or so are the largest hull size); bases: 1230
from what i was able to garner from the score table is that ships have the largest effect on your score. i built about 6000 ships in the final 34 turns of the game and it effectively doubled my score. my question to everyone is: has anyone figured out exactly how scoring is calculated? and what about experience points?
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"It makes no difference what men think of War. War endures. War was always here. Before man was, War waited for him. The ultimate trade awaiting the ultimate practitioner."
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It makes no difference what men think of War. War endures. War was always here. Before man was, War waited for him. The ultimate trade awaiting the ultimate practitioner.
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March 6th, 2001, 05:23 AM
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Captain
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Re: Twin Galaxies Championship Scores
I believe your minerals, research points and intel points are added straight to your score. You get 1 point for every 100 tons of ships. So, for example, in the TG tournament, you are limited to 2000 ships/bases. In order to maximize your score, your best bet is to build 2000 2500KT starbases to give you 2000 * 25,000 = 50 million points.
I'm not sure what you get for tech. I think someone said it is 300 pts per level?
Planets, systems and population contribute to production and don't seem to be part of the score? Units are not part of the score at all.
[This message has been edited by raynor (edited 06 March 2001).]
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March 6th, 2001, 06:30 AM
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Sergeant
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Re: Twin Galaxies Championship Scores
quote: Originally posted by WarChild:
i built about 6000 ships in the final 34 turns of the game and it effectively doubled my score.
Well, I have good news and bad news.
The bad news is that there was a stated 2000 max for ships and bases combined. That the game let you build more was a bug, so either you'd have lost all the extra points from the ships over 2k, or you'd have been disqualified.
The good news is that it doesn't matter, because the contest was cancelled.
Seriously though, with the 2000 base limit, resources were king.
My final stats were:
278.7M points; 228.7M resources; 246 tech levels; 39 systems; 492 planets; 2.7 trillion population; 2000 starbases; zero research, intel, ships, units, etc.
It's really too bad they cancelled. I'm surprised they couldn't just end it on the 7th and verify the scores and be done with it. After all, if they're going to still publish their book, they need to verify the SEIV scores anyway, don't they? Ah well, it just seems so anticlimactic to have it end this way. C'est la vie!
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March 6th, 2001, 06:40 AM
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Corporal
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Re: Twin Galaxies Championship Scores
I didn't enter myself, there just seemed to be too many ways in which to take advantage of the way the scores are calculated. And that's not even counting if people actually wanted to cheat by using 'gamehack' programs.
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September 27th, 2005, 10:25 PM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Twin Galaxies Championship Scores
Quote:
El_phil said:
Seriously this is shameless post padding. Someone will start thread necromany next.....
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And, for my 1000th post, I shamelessly practice the art of thread necromancy to bring up my first (non-beta forum) post from the dead.
And you can all blame El_phil for that.
Interestingly, it appears that this post was made a day before I registered...
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SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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