|
|
|
 |

January 14th, 2004, 10:43 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Best practices for PBW Game Hosts?
If you take the Ancient Race trait, all knowledge of the map is given, so you have nothing to worry about cheating.
|

January 14th, 2004, 11:14 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best practices for PBW Game Hosts?
Yea ancient race is the cost of such knowledge.
Or make the map available for download so all can see it.
or use the setting where everyone has a view.
Or send this custom map to someone.
ANd say. Make me something like this.
That way you do not know.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

January 14th, 2004, 11:35 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Best practices for PBW Game Hosts?
Avoid kicking yourself by accident. That is bad.
*Remember to put in the Administrator PW and that it matches PBW.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 14th, 2004, 11:48 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Best practices for PBW Game Hosts?
Simple solution to your problem. Send the map to someone else and have them change the starting points.
Be sure to let them know what mod you used to create and edit the map so they can avoid errors.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 15th, 2004, 05:05 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best practices for PBW Game Hosts?
Generate a new random map or ask another forum member to create 1 and use that instead. Id like to see a extra large map programmed into v 1.85
|

January 15th, 2004, 05:15 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Best practices for PBW Game Hosts?
You can get really big maps by increasing the max systems setting in Settings.txt in the Data folder. You can increase it up to 255 systems. That is definitely bigger than "extra large."
|

January 15th, 2004, 05:21 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best practices for PBW Game Hosts?
Thanks for that - id still like to see say 0-25 systems for small, 26-50 for medium, 51-100 for large, 100-150 for extra large, 151-200 for huge and then for massive 201-255 systems as default options to be automatic within the game - like to see many expansions within the v 1.85 patch.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|