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Old March 7th, 2001, 03:22 AM

Drake Drake is offline
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Default Re: Twin Galaxies Championship Scores

Thanks Warchild. I picked up a lot from reading this board & discussion strategy with people here.

The thread raynor posted a link to should answer most questions you might have, but feel free to fire away with specifics. Pretty much the key is to do everything in your power to maximize resources.
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Old March 7th, 2001, 03:23 AM
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Will Will is offline
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Default Re: Twin Galaxies Championship Scores

Ah, all that explains it. See, I wasn't using loopholes to get an ultra-high score and all that, I was attempting to get the AI to challenge me (sent in a nice sized uni-paragraph about it to MM . I used finite resources, I had max AIs, both neutral and normal, with highest difficulty and highest bonus. So, building all planets with Monolith Facility IIIs was not a possibility, especially since it seems that resources max out at 3mT per planet... And I never liked BaseShips/StarBases except for a few things... like warp duty on a very busy hub system, or put over a big planet if I don't feel like building my WeaponPlatform suite... or when I capture them

I'll have to try for the ultra-high score game sometime.
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Old March 7th, 2001, 04:23 AM

Drake Drake is offline
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Default Re: Twin Galaxies Championship Scores

I don't know that I'd call it using loopholes. It is a contest after all, with clearly defined settings you had to play under. Aside from using exploits or cheats, not doing everything you could to maximize your score would be kinda pointless.

On a separate note, (mini-rant on) using finite resources is really a totally different game - of course the scores are different! It's not a very well designed option either, imho. Look at Stars! for how finite resources should be handled. If your source is infinite, I can see why they'd want to limit excess to what you could store, but in a finite game? If you can't just keep the resources laying on the planet, you should at least be able to turn off some of your facilities for a turn or two without scrapping them. Value Improvements act odd as well, IMHO. Oh well, mini-rant off.

It doesn't make sense to compare the contest games to those of other types though, as I'm sure you quickly realized.
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Old March 8th, 2001, 02:20 AM
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Default Re: Twin Galaxies Championship Scores

Drake,

What was the most important tech you researched fairly early? The Replicant Center III?

When you built your first RW, I'm assuming you already had enough population to fully populate it?
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