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January 22nd, 2004, 04:18 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Ship weapon loadout
This blanket assumption thread has really gone places hasnt it lol.
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January 22nd, 2004, 04:28 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Ship weapon loadout
Fyron, this thread will be well-remembered the next time you comment on my spam.
*Narf, once more in the spectater's gallery. Otherwise known as the Peanut Place.*
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 22nd, 2004, 04:30 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Ship weapon loadout
Ive got blanket assumptions about spamming to but i shall keep quite on that one. A good email spam filter is a good start and a firewall and so forth.
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January 22nd, 2004, 05:00 AM
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General
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Join Date: Sep 2003
Posts: 3,205
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Re: Ship weapon loadout
I've got just one thing to say:
"CALM DOWN!"
That's all
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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January 22nd, 2004, 06:38 AM
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Corporal
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Join Date: Jan 2004
Location: Ann Arbor
Posts: 100
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Re: Ship weapon loadout
/me heads back to tinker with his ship weapon loadout. so far, i've decided that heavily shielded PD ships with lots of DF and M ships do the trick. oh, fighters are awesome too... it's funny to watch the AI use a carrier with ~240 fighters 
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January 22nd, 2004, 07:31 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Ship weapon loadout
Just play a PBW game and you will see how fighters are nearly useless... 
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January 22nd, 2004, 07:44 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Ship weapon loadout
Would like to see new fighter only weapons. Perhaps experience levels for fighter squardans ?
We have mines, fighters, sats, drons and what else could we have - fighters that could deploy mines in battle that could allow them to retreat and catch enemy ships ?
Fighter killing satelites ?
Throw some ideas around folks
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