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January 23rd, 2004, 07:14 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Ship weapon loadout
It is far better to have a couple of weapon platforms, then it is to give a scout or cloaked raider free rein.
I gave an AI hell by using a cloaked raider with plague bombs. Only the larger planets had WPs. The fighters finally finished off my raiders, after I killed a dozen planets.
WPs are not effective against large fleets. They just seem die to quickly and may not get a chance to shoot back.
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So many ugly women, so little beer.
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January 23rd, 2004, 07:57 PM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: Ship weapon loadout
GT:
Ginger and black you say. Well, I may have to adjust the colours on my monitor, cause you look more grey and brown to me
I used to love satelittes until I met Asmala in the Open tournament (5 player game). Had the border warpoint secured by a nice big stack of 100+ small and medium sats, with good weapons and max sensors (+ I was 20/20 berzerker). I felt very secure and content behind this formidable (I thought) wall. In comes Asmala with a trained fleet set on max range. Allthough within range, I could not hit his ships at all. Total dissaster and out goes the barbarian.
Satelittes have one BIG flaw. They can't hit trained ships/fleets unless they are stupid enough to get in close.
WPs are somewhat more usefull but only when used in large quantities. It's quite fun sneaking in a bunch of good WPs on a disputed planet as a surprise. As for detering raider ships/fleets, I only employ them as the third level of defence after fighters and mines.
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January 23rd, 2004, 08:02 PM
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Major
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Re: Ship weapon loadout
Quote:
Originally posted by Imperator Fyron:
You're whole point of making the enemy paranoid is irrelevant .........
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Well, you are wrong about this. Deception and finesse will win you just as many games as brute force. But since you seem lack the ability to even consider any ideas not of your own making as viable, there is no point in continuing this discussion with you.
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Never trust a cop with rubber gloves.
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January 23rd, 2004, 08:25 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ship weapon loadout
Quote:
Originally posted by primitive:
quote: Originally posted by Imperator Fyron:
You're whole point of making the enemy paranoid is irrelevant .........
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Well, you are wrong about this. Deception and finesse will win you just as many games as brute force. But since you seem lack the ability to even consider any ideas not of your own making as viable, there is no point in continuing this discussion with you. Umm... obviously I considered your ideas, as I was able to come up with counter arguments. Your claim of me not having the ability to consider ideas of others is highly insulting. Is something wrong with discussing ideas and concepts without making it personal?
[ January 23, 2004, 18:25: Message edited by: Imperator Fyron ]
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January 23rd, 2004, 08:34 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Ship weapon loadout
Quote:
Originally posted by primitive:
Satelittes have one BIG flaw. They can't hit trained ships/fleets unless they are stupid enough to get in close.
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Exactly, and fighters suffer from the same flaw. The fighters of course can move around a bit, but the range advantage of the PDC allows them to be taken out before the fighter weapons themselves come into range.
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January 23rd, 2004, 08:37 PM
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Shrapnel Fanatic
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Re: Ship weapon loadout
Quote:
Originally posted by geoschmo:
Exactly, and fighters suffer from the same flaw. The fighters of course can move around a bit, but the range advantage of the PDC allows them to be taken out before the fighter weapons themselves come into range.
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Exactly. Fleet stacking of PDC weapons means those fighters have a huge amount of damage to soak up before they ever get a chance to fire.
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January 23rd, 2004, 08:37 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: Ship weapon loadout
Quote:
Originally posted by primitive:
I dished WPs and Sats earlier. Will nobody step up an defend their honor ?
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WPs are good to put on beginning planets that may be out on a limb. If an enemy planet capture fleet comes along, the they can destroy the planet while destoying the WPs. leaving him nothing but the ashes to capture, or nothing at all. Not a base for him to use against you. It doesn't always work, but sometimes it does.
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