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January 23rd, 2004, 08:02 PM
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Major
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Re: Ship weapon loadout
Quote:
Originally posted by Imperator Fyron:
You're whole point of making the enemy paranoid is irrelevant .........
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Well, you are wrong about this. Deception and finesse will win you just as many games as brute force. But since you seem lack the ability to even consider any ideas not of your own making as viable, there is no point in continuing this discussion with you.
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January 23rd, 2004, 08:25 PM
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Shrapnel Fanatic
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Re: Ship weapon loadout
Quote:
Originally posted by primitive:
quote: Originally posted by Imperator Fyron:
You're whole point of making the enemy paranoid is irrelevant .........
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Well, you are wrong about this. Deception and finesse will win you just as many games as brute force. But since you seem lack the ability to even consider any ideas not of your own making as viable, there is no point in continuing this discussion with you. Umm... obviously I considered your ideas, as I was able to come up with counter arguments. Your claim of me not having the ability to consider ideas of others is highly insulting. Is something wrong with discussing ideas and concepts without making it personal?
[ January 23, 2004, 18:25: Message edited by: Imperator Fyron ]
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January 23rd, 2004, 08:34 PM
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National Security Advisor
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Re: Ship weapon loadout
Quote:
Originally posted by primitive:
Satelittes have one BIG flaw. They can't hit trained ships/fleets unless they are stupid enough to get in close.
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Exactly, and fighters suffer from the same flaw. The fighters of course can move around a bit, but the range advantage of the PDC allows them to be taken out before the fighter weapons themselves come into range.
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January 23rd, 2004, 08:37 PM
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Shrapnel Fanatic
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Re: Ship weapon loadout
Quote:
Originally posted by geoschmo:
Exactly, and fighters suffer from the same flaw. The fighters of course can move around a bit, but the range advantage of the PDC allows them to be taken out before the fighter weapons themselves come into range.
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Exactly. Fleet stacking of PDC weapons means those fighters have a huge amount of damage to soak up before they ever get a chance to fire.
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January 23rd, 2004, 08:37 PM
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Second Lieutenant
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Re: Ship weapon loadout
Quote:
Originally posted by primitive:
I dished WPs and Sats earlier. Will nobody step up an defend their honor ?
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WPs are good to put on beginning planets that may be out on a limb. If an enemy planet capture fleet comes along, the they can destroy the planet while destoying the WPs. leaving him nothing but the ashes to capture, or nothing at all. Not a base for him to use against you. It doesn't always work, but sometimes it does.
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January 23rd, 2004, 09:01 PM
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Major
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Re: Ship weapon loadout
Quote:
Originally posted by geoschmo:
quote: Originally posted by primitive:
Satelittes have one BIG flaw. They can't hit trained ships/fleets unless they are stupid enough to get in close.
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Exactly, and fighters suffer from the same flaw. The fighters of course can move around a bit, but the range advantage of the PDC allows them to be taken out before the fighter weapons themselves come into range. "Know when to hold them"
When your enemy have sufficient PDC ready, you hold them. You don't win many battles with them, but you win the war with economics. Strategy gaming at its best 
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January 23rd, 2004, 09:07 PM
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Shrapnel Fanatic
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Re: Ship weapon loadout
Or you lose the war from having wasted more resources on the fighters and carriers than the opponent has wasted on PDC.
Still awaiting an apology for the minor flame you made there Primitive.
[ January 23, 2004, 19:08: Message edited by: Imperator Fyron ]
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